Sekiro

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lemmy.zip Sekiro Community

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Have fun and remember: Hesitation is defeat.

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Get glocked (lemmy.zip)
submitted 8 months ago by v4ld1z to c/sekiro
 
 
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After NG, I never bothered to switch off either and was mostly fine. But I guess that mostly came down to experience with fighting the bosses that were initially huge roadblocks.

How was your experience? Do you keep both off, or maybe only one of the two? Interested in hearing your opinions!

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submitted 8 months ago by v4ld1z to c/sekiro
 
 
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ichi-bonk-ji (lemmy.zip)
submitted 8 months ago by v4ld1z to c/sekiro
 
 
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:^] (lemmy.zip)
submitted 9 months ago by v4ld1z to c/sekiro
 
 
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The way that they were able to accurately balance the bosses without having to worry about player level in Sekiro was, in my opinion, what made the game so amazing. They knew exactly how far they could push the boss difficulty because they knew how strong the player would be at any given moment of the game.

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submitted 9 months ago by v4ld1z to c/sekiro
 
 
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Do it (lemmy.zip)
submitted 9 months ago by v4ld1z to c/sekiro
 
 
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MY NAAAAAME (youtu.be)
submitted 10 months ago by v4ld1z to c/sekiro
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cross-posted from: https://lemmy.world/post/1082650

Sekiro is possibly the most well-made game I’ve ever played. I know that’s a bit of a high praise, and I’d like to point out that I’m going to be going through the Dark Souls trilogy again soon, and getting 100% completion on all of them for the first time, so my opinion may change in the future, but for now, Sekiro remains the best game I’ve played. It’s also the closest thing to perfect I’ve ever played as well.

I’ll be honest, when I first played Sekiro, I thought it looked awesome but was just too frustrating to play. Being a Souls veteran, I found the deflection mechanic too difficult to figure out and my dodge instincts were too strong to undo. I quit it for a while. But eventually I was drawn back to it, and I gave it a real chance. I’m glad I did. Once it finally clicked, it quickly became an obsession. 100 hours later and I had all achievements, played through a number of NG+ and did almost everything I could do in the game other than challenge runs or modding. I’ve played it more since then and it’s never gotten boring, despite not being an RPG which is the only genre I’d usually replay. The combat is immensely satisfying, and the rush I felt after killing bosses is unlike anything I’ve felt in another game, Souls or otherwise. I think that’s largely due to the combat really requiring you to be good at the game. With Souls games you can sort of get away with dodging away and only attacking when you’re ready and then backing off. If you’re patient you can beat the game without needing to become tuned into the game. With Sekiro it demands you to git gud or you’re not getting anywhere. What this means is that once you finally do beat a tough boss, you know it’s because you’re good at the game. There’s no over-leveling or upgrading your sword or anything like that. The only way you’re beating the boss is by getting better at the game.

Another point to touch on that I’ve only briefly mentioned so far is the visuals. Man, this game is stunning. It’s only 4 years old so the graphics are obviously still holding up, but the art style is also just so good (though, that’s no surprise, FromSoft are masters of art design). I won’t spoil anything but assuming you do the good ending, the last area of the game has one of the most breathtakingly beautiful scenes I’ve ever seen. The colour palate is just incredible. If you’ve ever played Elden Ring and can remember that first time seeing the royal capital, when the music kicks in and the area message pops up, it’s like that, but somehow sustains that feeling all the while you’re exploring. Truly incredible.

I could count the flaws of this game on one hand, and none are very big, which I think is the only time I could ever say that about a video game. As I already mentioned, the closest to perfect I’ve ever experienced.

I could go on but at some point people would probably stop reading, so I’ll wrap things up here, but if you’re reading this just after I’ve posted it, the game is currently on sale on Steam for half price and I’d highly highly highly suggest picking it up. I’d also be more than happy to help out anyone with this game if you’re stuck, I’ve got a good amount of experience playing it. I’d also be happy to answer any questions anyone has. I’m making the poor decision to post this shortly before going to bed so I might take a few hours to respond but I suppose that isn’t too bad for a patient community, eh?

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Crosspost from: https://lemmy.world/post/1977669

Wow. What an experience.

It wasn't all smooth sailing. I even took a month break thinking I might not come back to it, but boy I'm glad I did.

I'm new to souls like, only having played Elden Ring before this (which was amazing). Sekiro was a game that I picked up afterwards, and struggled with early on. It felt like a departure to everything I'd learned in gaming to this point. You don't want to dodge, you want to deflect. Holding block helps you recover. Parrying will beat a boss quicker than trying to drive down their health. Once these things start to click, defeating bosses feels like a true accomplishment.

Fighting the end game bosses had my heart rate going like no other boss battles I can remember. Elden Ring had some memorable and awe inspiring bosses, but the feeling in Sekiro when you're about to break the posture of a boss for a final deathblow was indescribable.

If there's anyone left who hasn't given Sekiro a go, do yourself a favour. It takes some time for it to click, but when it does, it's something special.

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Sekiro endings (lemmy.world)
submitted 1 year ago by [email protected] to c/sekiro
 
 

I'm at the point in the game where I can get the Shura ending. I doubt I'll end up doing another playthrough. Not because I haven't enjoyed the game, but it's just not something I tend to do.

If you were to only do one ending in Sekiro, which would you go for?

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People have been suggesting that continuing the Immortal Severance ending and following Kuro's and the Divine Child's journey to the west would be cool. Alternatively, a prequel following Tomoe and her journey could be an interesting take and could give some more background to Genichiro.

What do you guys think? I'd be fine with either direction as long as we get another game that utilises Sekiro's mechanics. It's just a little wasted if they're not put to use at all (apart from some aspects being incorporated in Elden Ring).