Finished Azure Striker Gunvolt, but since it ended in a cliff hanger, started (and finished) Azure Stricker Gunvolt 2 (both comes in same bundle). The second game is very similar to the first one, but with some more powers, another playable character, and QoL features.
Power ups also work a bit differently. Though I preferred the original one for that. Other than that, it felt like an improvement over every aspect.
After that, started Octopath Traveller. The game is so beautiful. This is my first 2D-HD game, and while I have seen many trailers of different games that use this visual style, actually playing the game made me fell in love with it.
Game is a pure JRPG, loving everything about it, except that each characters are completely separate, even when they are in party there is no interactions between them, it's like others don't exist. It's basically story of 8 different characters, that just happen to be traveling together, without ever talking to each other.
I am still in early game though. Have just recruited my 5th character, but haven't cleared their initial story yet. Difficulty seems to be increasing with each new character recruited, but haven't had much trouble with it yet.
Last, but not least, still playing Kingdom Come: Deliverance, and will probably be playing this for many months. On paper, it didn't seem like a game I would enjoy too much, I am generally not a fan of too much realism in games, but I am really enjoying it. As you repeatedly do something, you get better in it, and the difference is very obvious, so it makes the "grind" worthwhile, though that doesn't mean the game isn't fun when you are learning stuff.
Well, that's all about me, what about all of you? What have you been playing lately?
There are still 3 more characters after Azrael. Arkham Knight really upped the ante here. City had 4 playable characters total, Knight has 8! If I wasn't such a big fan of Predator Maps, I would say it's too many. After the challenges, I'm technically done, though there's one more achievement in the main mode I've been too lazy to get, so I'm saving it for last. Nothing difficult, just something that never occurred naturally.
And to make sense of Antichamber, you need to drop your expectations of things making sense. This is the type of game where jumping over a pit makes you fall and walking into it lets you cross. Where the upstairs is next door. Just let the currents carry you and don't try to understand why the water is dry.
Hmm... that is interesting about Antichamber, will give it another try.
Good luck with your last challenges!