this post was submitted on 17 May 2024
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Steam Deck

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A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

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[–] [email protected] 33 points 6 months ago (31 children)

Yet another proof that Proton is a great stop-gap solution but Valve should be pushing game publishers to make native Linux ports.

[–] arthur 2 points 6 months ago* (last edited 6 months ago) (20 children)

The cost to maintain "native" ports is too high to make sense for most developers.

PS: Proton also makes it easier to preserve games since an "native" port would become incompatible overtime without work to adapt the software to changes in the system it's running.

[–] [email protected] 5 points 6 months ago (12 children)

The cost to maintain “native” ports is too high to make sense for most developers.

If that was the case, no console ports would exist, except maybe Xbox because Xbox uses modified Windows internally.

Proton also makes it easier to preserve games since an “native” port would become incompatible overtime without work to adapt the software to changes in the system it’s running.

Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.

[–] arthur -5 points 6 months ago (1 children)

Inform yourself what Steam Linux Runtime is before making such comments. You are 100% wrong.

If a game depends on an API and this API gets discontinued, without adaptation it will have problems. That's true for any software and any system. As a compatibility layer, Proton can keep old games compatible despite the system changes when it translates the API calls that the games depend on to what the base system has to offer. (I'm not talking necessarily of a game running on Steam in this case)

So, enlighten me, where am I wrong?

[–] [email protected] 4 points 6 months ago

So, enlighten me, where am I wrong?

So you're too lazy to read up on Steam Linux Runtimes and expect me to explain it to you? SLR 1.0 Scout keeps full binary compatibility to Ubuntu 12.04, so 12 years already. SLR APIs don't change. That's the point. Get a clue.

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