this post was submitted on 20 Jul 2023
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I can only think of two games in the last couple years where I’m glad I finished it—Outer Wilds and Hi-Fi Rush. Probably no coincidence they don’t have micro transactions or indefinite online play
I wonder how much of the “weak ending” stuff is almost by design, though. You look at the Steam stats (or console achievements, whatever) of any narrative game, and something like 5% of players finish it. I wonder if developers just intentionally spend more time on the earlier parts of the game since they know more people will see it.