this post was submitted on 26 Aug 2024
70 points (98.6% liked)
ADHD
9694 readers
5 users here now
A casual community for people with ADHD
Values:
Acceptance, Openness, Understanding, Equality, Reciprocity.
Rules:
- No abusive, derogatory, or offensive post/comments.
- No porn, gore, spam, or advertisements allowed.
- Do not request for donations.
- Do not link to other social media or paywalled content.
- Do not gatekeep or diagnose.
- Mark NSFW content accordingly.
- No racism, homophobia, sexism, ableism, or ageism.
- Respectful venting, including dealing with oppressive neurotypical culture, is okay.
- Discussing other neurological problems like autism, anxiety, ptsd, and brain injury are allowed.
- Discussions regarding medication are allowed as long as you are describing your own situation and not telling others what to do (only qualified medical practitioners can prescribe medication).
Encouraged:
- Funny memes.
- Welcoming and accepting attitudes.
- Questions on confusing situations.
- Seeking and sharing support.
- Engagement in our values.
Relevant Lemmy communities:
lemmy.world/c/adhd will happily promote other ND communities as long as said communities demonstrate that they share our values.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Basebuilders, 4Xs, Incrementals, and Survival Crafters
Once I burn out I try to stay away as long as possible for the sake of getting other things done and having a sane sleep schedule.
Compare with RPGs, farm sims, platformers, action adventure games, and roguelikes, which I can pick up and put down much more easily without disrupting other aspects of my life.
Thanks for providing examples that you enjoy but don't induce hyper-focus. I relate to the 'consciously' avoiding aspect. Sadly PDS games are only ever like 2GB downloads, so uninstalling them only buys me like an hour of freedom.
What are Incrementals, out of curiosity?
Incremental games are a bit of an "I know it when I see it" grouping, but two typical characteristics are progression systems nested within each other and game loops that start simple but "flower" into a number of more detailed and mutually interacting ones over the course of play.
Universal Paperclips is a nice example, casting you as a newly built AI with the goal of making as many paperclips as you can. You start out able to make paperclips and sell them to humans for funds you can then use to invest in more capabilities. You work on building trust with the humans so they'll let you do more things, and on making more clips faster, and there is a lot of escalation from these humble beginnings. Some other good ones are Cookie Clicker and, if you're into programming puzzles, Bitburner.
"Numbers get bigger, spend number1 to make number2 get bigger faster, spend number2 to make number3 get bigger faster..."