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Wayland itself can't crash, it's just a set of protocol specs. The implementation you're using (gnome/KDE/wlroots...) does. Obviously this doesn't solve your problem as an end-user, just saying that this particular issue isn't to blame on Wayland in itself.
Fine, in that case both Gnome and KDE handle the Wayland protocol in a crappy manner on my hardware. As the end-user I don't care: I have no issues with KDE and Gnome on X11, when using the Wayland protocol they are unstable. For my use-case X11 is the better choice , as using the Wayland protocol comes with issues and does not provide any benefits over X11.
@Aganim @loutr This makes sense, these people that have some irrational emotion attachment to Wayland in spite of it's lack of functionality, do not. Now, if they have a use case that makes sense to them, they're playing a game that needs 200fps, then fine, but if the use case doesn't fit then don't use it.
This feels more like long time Linux guy digging in there heals because they like the old days
@possiblylinux127 @loutr I like to get work done, some tools are helpful to that end, Rust for example, superior to C in as much as it makes it much more difficult to make mistakes with memory allocation without resorting to the grossness of garbage collection, but when new things only detract from work flow, then yea I prefer the older things that work. When new things benefit it, Rust for example, or the latest kernels in terms of efficiency, then I use them. I don't like change for changes sake, I like change when it improves things, in my use case, Wayland does not do that.