this post was submitted on 27 Nov 2024
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[–] [email protected] 7 points 3 days ago (1 children)

Oh you're in for a treat. The side quests in Witcher 3 are legendary. I love everything about that game.

[–] [email protected] 1 points 3 days ago (2 children)

I sure hope so, I got quite burned on the last big budget game I've played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.

[–] [email protected] 3 points 3 days ago

I will say, i didn't think the main story was that strong. But the huge amount of amazing side quests more than made up for it.

[–] [email protected] 3 points 3 days ago (1 children)

Out of curiosity, what didn't you like about God of War 2018?

[–] [email protected] 5 points 3 days ago (1 children)

I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.

[–] [email protected] 3 points 1 day ago (1 children)

Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?

I hate those because:

  1. Every console has a different layout for basically the same buttons.
  2. I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn't make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
  3. If I've seen a cutscene already, I'd rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that "go away cutscene, you're boring, I want to get back to the fun stuff" but I don't find it accomplishes that at all.
  4. It's not good gameplay. Even if I don't end up panicking and hitting a wrong button or missing it because I'm not ready to think about where the X button is on this particular controller, it's not rewarding at all to succeed, other than the "yay, I don't have to repeat this stupid shit anymore".
  5. And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don't find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
[–] [email protected] 2 points 1 day ago

Do you mean quick time events (QTEs)? The game has at least one cutscene I remember where you're prompted to activate an ability to change the outcome, however, I think that's it. The games usually doesn't have them.

Although, it does commit an entirely different sin in terms of unskippable cutscenes: There are several 'immersive' cutscenes with you suddenly walking at a snail's pace or climbing slowly around while the cutscene plays out.