this post was submitted on 12 Nov 2023
22 points (95.8% liked)

rpg

3176 readers
28 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 1 year ago

The conversation around this topic always seems directly or indirectly framed around a zero-sum framing: what's better and what's worse? Which side wins? Even if you disagree with the premise, that's what's shaping the conversation. I don't think the article suggested there's a "correct" answer, but it was clearly inspired by people who think the author was doing things wrong.

It can simultaneously be true that there are successful long-term campaigns with and without high character turnover due to death. It's a mater of personal preference and successful execution. The only thing categorically false is the idea that character deaths, in and of themselves, are inherently bad for long-term play.