this post was submitted on 11 Jul 2023
7 points (100.0% liked)

3d6

590 readers
1 users here now

Aid other tabletop gamers in creating interesting or devastating characters. Find help with your new idea, or share your memorable builds.

Rules

  1. Don't be a dick, even to dicks
  2. Tag your posts, eg [5e][Question]
  3. Don't advocate piracy
  4. Make your criticism constructive
  5. Don't low-effort shitpost or spam
  6. Don't be excessively explicit or grotesque
  7. Don't post third-party affiliate links
  8. If your post fits with a megathread, post there
  9. Don't just advertise things, even if they're relevant
  10. Participate in good faith
  11. Abide by the Homebrew Content Guidelines.

founded 1 year ago
MODERATORS
 

Note that this is subtly different from the “one level in every class” thing; this is about taking your levels one at a time, starting from level 1, rather than a fully-finished level 13 concept.

Could this be at all viable? What order would you go with?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago

There are many good reasons that almost nobody actually tries to do this in a real game. Sacrificing some mechanical optimization for flavor and sticking to a particular concept is one thing, but if you're going into more than three classes total you're either aiming for some sort of hyper specific niche build (which is probably still going to include multiple levels in most of it's classes even if there are four of them) or "lOl So RaNdOm" idiocy that's just going to result in a ridiculously incompetent character compared to any other PCs that are single or dual class.