this post was submitted on 21 Feb 2024
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    I run proprietary Nvidia drivers as well and Wayland runs so much better than Xorg now that I'm permanently coming over to Wayland. I'm extremely happy rn with Wayland

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    [–] [email protected] 7 points 9 months ago (2 children)

    How are the games, and especially Electron apps? Gotta know this.

    [–] [email protected] 4 points 9 months ago (2 children)

    If you can enable wayland / ozone electron apps do fine otherwise still flickery

    [–] [email protected] 1 points 9 months ago (1 children)

    So there is a way-around, didn't know about this. Is this the package chromium-wayland-vaapi ?

    [–] [email protected] 2 points 9 months ago (1 children)

    You need to set some environment variable I think, and the app needs look for and obey it. Search ozone

    [–] [email protected] 2 points 9 months ago

    I see, will look into it. Thanks.

    [–] [email protected] 3 points 9 months ago (1 children)

    I get 1080p 120fps consistently with my RTX 3050 Mobile and high refresh rates

    [–] [email protected] 2 points 9 months ago (1 children)

    Seems nice. Have you tried different types, like native, proton, older proton versions, lutris etc?

    [–] [email protected] 2 points 9 months ago* (last edited 9 months ago)

    Not who you were talking to buy also have an 3050 Mobile.

    Runs things like Dolphin, Age Of Empires 2, 3 (definitive edition) and 4 great (had to hide igpu from aoe 4 because it thought it had 16gb vram). Never run them under X11 because I like the trackpad gestures in GNOME, but also have never had to.

    However, it should be noted that the NVIDIA card isn't really interacting with Wayland as desktop rendering is handled by the igpu in hybrid laptops (unless explicitly set). On my PC with a Quadro M2000 on driver 545 there is alot of flickering in Xwayland apps on Wayland so I use X11 there. Someone from NVIDIA actually submitted something to fix th flickering but it hasn't been incorporated yet, don't know if it ever will. NVIDIA should just fix it in their drivers (which hopefully 550 does).