this post was submitted on 15 Jun 2023
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Gaming

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[–] [email protected] 10 points 1 year ago (1 children)

They're a wildly different level of detail though. The NMS physics engine is pretty simplistic, mostly effecting NPCs and a very few physics objects. Starfield is like other Bethesda games, tons of little items and junk that all have their own physics and interactions.

[–] [email protected] 1 points 1 year ago

Ya, they just talked about this on Digital Foundry. Starfield (as with most Bethesda games) has a bunch of persistent objects and NPCs to track, which makes is most likely CPU limited. They showed a city section in Star Citizen which was getting like 20fps, which would be a better comparison than No Mans Sky.