this post was submitted on 22 Apr 2024
83 points (89.5% liked)
Apple
17524 readers
2 users here now
Welcome
to the largest Apple community on Lemmy. This is the place where we talk about everything Apple, from iOS to the exciting upcoming Apple Vision Pro. Feel free to join the discussion!
Rules:
- No NSFW Content
- No Hate Speech or Personal Attacks
- No Ads / Spamming
Self promotion is only allowed in the pinned monthly thread
Communities of Interest:
Apple Hardware
Apple TV
Apple Watch
iPad
iPhone
Mac
Vintage Apple
Apple Software
iOS
iPadOS
macOS
tvOS
watchOS
Shortcuts
Xcode
Community banner courtesy of u/Antsomnia.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I've been hearing people claim that it's the next incremental improvement that's gonna do it since the very first Oculus prototype. Turns out there's always another next incremental improvement.
Look, I have owned what? Five? Six? HMDs since VR started. I'm looking at two right now. I'm not a hater. But it's way past time to acknowledge that this isn't mainstream tech. This thing is behaving like all other standalone VR devices. Which is impressive, because the price tag is absurd, it should have been dead on the water day one.
I suspect, nothing less than Nintendo, Sony, or Microsoft going all in on their next generation console would be enough to bring VR mainstream. As in, the VR being the primary way to play.
Of the three, I can’t see Sony or Microsoft doing it.
Maybe Nintendo, as doing weird stuff is kinda their thing, but even that’s doubtful.
Their corporate culture of doing weird stuff is an extension of their corporate culture of not trying to compete on cutting edge tech. Nintendo's hardware has always been a generation behind in actual performance, so they focus on making that stuff fun rather than competing on realism/performance.
Their biggest flop was when they strayed from that principle and released a VR headset 1995.
Yeah… there were a bunch of issues with the Virtual Boy.
A Sudo 3D experience on hardware that couldn’t handle 3D graphics, needed to be setup on a table, and a color palette that made the GameBoy seem high fidelity, never mind the red was horrid to stare at for too long.
It really was ahead of its time… in all the wrong ways.