this post was submitted on 03 Jun 2024
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[–] [email protected] 22 points 5 months ago (2 children)

Can't wait to fight Thomas

[–] [email protected] 6 points 5 months ago

Need to composite this on top

[–] [email protected] 3 points 5 months ago

C'mon Master Chief let's go!

[–] [email protected] 21 points 5 months ago (2 children)

This is going to be very horny, isn't it?

[–] [email protected] 8 points 5 months ago

Considering how many adult mods there already are without built in mod support. One can only hope

[–] [email protected] 6 points 5 months ago

"Oh, darling"

[–] [email protected] 6 points 5 months ago

Very excited for this! Been wanting to come back for replays but was not looking forward to fixing mod complications again.

[–] [email protected] 5 points 5 months ago (1 children)

I will pay good money for a mod to give dragonborn better feet

[–] [email protected] 2 points 5 months ago

I will pay even better money for a dragonborn's tail to sit comfortably within the confines of my cloak

[–] [email protected] 3 points 5 months ago

🥳🥳🥳🥳🥳🥳

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago)

Will we ever get a whole campaign editor/creator (like the Creation Kit or the Aurora Toolset for NWN)? Since they're not going to add new content, it'd be nice if we could use the game as a sandbox to make our own shit.

[–] [email protected] 2 points 5 months ago

I always wanted to see MORE interactions during and outside combat based on each characters intimacy levels.

For example, if you run around them, more than twice, they should say " Are you trying to spin my world right round right round ? " :-D

Also if in combat you use some special skill or spell of the character class, it should allow them to "auto-assist" or do a "follow-up combo" that works with your actions.

And if you run into bears in woods, they should choose you over the bear :-D :-D :-D

[–] [email protected] -5 points 5 months ago (1 children)

Why didn't they include it on release, just like Quake or Doom?

[–] [email protected] 6 points 5 months ago (1 children)

It's easier to release tools for a map based game with no real story. Devs have tools to create content, of course, but making something (tools, APIs) safe and logical enough for the public to consume is a task that can easily get backburnered on the way to release.

[–] [email protected] -1 points 5 months ago

I think I understand. So you're saying that the presence of a story in the game prevents the game from being moddable on release?

Was it my choice of examples? If so, how about Morrowind?