No Man's Sky runs at a very stable 60fps, I personally know people who have wrangled it up to 120fps. I know they don't have the same underlying tech, but they're very similar in terms of gameplay (from what we've seen)
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FPS itself is not as important as consistent and low frametime.
If frametime graph is pretty much flat the stuttering would be low and overall experience is nice, but if it's janky one would like to drop the game or decrease quality settings pretty fast.
"...causing worry about the space sim on PC, but a God of War..."
wat?
My guess is that gunplay in any version of "creation engine" is going to be janky as ...
30 FTS for this kind of game should not matter too much in world, but I agree that it's pretty disappointing. But I'm extremely skepticial about the whole release anyway.