this post was submitted on 20 Nov 2024
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[–] [email protected] 2 points 1 day ago* (last edited 1 day ago)

I heard that you can't even fly a pterodactyl in it.

Pathetic

[–] [email protected] 3 points 1 day ago* (last edited 1 day ago)

After the cluster fuck that was their previous release on top of the mass amount of actual DLC so I can't just buy the game and run with it, there was no way in hell I would buy this game.

The last flight Sim game that I had was flight simulator x, and honestly even that one if I hadn't got it as a gift I probably wouldn't have purchased because even that, the amount of DLC that it had was outrageous, I was lucky enough that I got it on disc so I'm not bombarded with them all the time, but I had looked at the steam page because I was curious about it and man was I in for a shock.

I wish I still had all the discs to my flight simulator 2004, it did basically the same exact thing that X did, and arguably was better than the previous iteration of flight simulator without all of the stupid paywalls. I just threw the disc in and it ran, didn't have to wait days for it to download, it didn't monopolize part of my drive and it didn't need a NASA supercomputer plus Internet to run

[–] [email protected] 20 points 2 days ago* (last edited 2 days ago) (1 children)

Turns out that a massive Earth-scale game that requires streaming of gigabytes worth of data every play session for each user and has next to no local storage is a really awful idea.

X-plane 12 is looking better and better.

[–] [email protected] 4 points 1 day ago

This is one of the most dumbest Parts of this game, everyone's complaint of the last iteration was the massive download times, and the inefficiencies in the game causing it to lag even on high end systems. And their solution to that was to increase the specs that it's required to run the game and require a high speed internet on top of that? They more or less made it so anyone running satellite internet can't buy their game and anyone that lives in like 70% of the US that still has absolute dog shit internet speeds couldn't even imagine playing it. My mom still has a 5/5 mbit/s, that's the fastest anyone offers in her area, even downloading the previous game took ages there's no way in hell I'm going to recommend her buying this game

[–] [email protected] 102 points 2 days ago (5 children)

If anything this reflects badly upon Microsoft's cloud business. Dynamically spinning up enough servers shouldn't be an issue nowadays.

[–] [email protected] 72 points 2 days ago (3 children)

It's a consistent issue for Microsoft releases. You would think a company that sells cloud services would be capable of having a smooth launch.

[–] [email protected] 27 points 2 days ago (3 children)

There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what's provided for the payment. Internal processes are often much more blurry, if not completely muddy.

[–] [email protected] 3 points 1 day ago

That's the problem then, they should have hired some cloud experts if they're selling a cloud-first service as a "game".

[–] [email protected] 24 points 2 days ago

There is a nearly zero percent chance that the game developers are also cloud experts

Well yeah, that's why you would put some cloud experts on the project besides the game devs if you're doing things like this. It's not just game developers working on the game.

Doesn't even have to be people feom the Azure team. Microsoft has plenty of resources to teach someone to be a cloud expert in other branches, they even offer certifications for outside people, surely they can manage a few of their own.

[–] [email protected] 3 points 2 days ago

When your game is a streaming service, you better put some cloud experts on the dev team.

[–] [email protected] 20 points 2 days ago

One might argue this kind of thing is inevitable when your solution to everything is "the cloud".

[–] [email protected] 7 points 2 days ago

Reminds me of Amazon Games' disastrous MMO launches in Europe because they refused to add more server capacity for European players until they left in droves. For comparison the US servers had more than three times as much capacity at launch.

[–] [email protected] 24 points 2 days ago (1 children)

According to Asobo, this issue was caused by a cache that was overloaded and constantly restarting. This was used in part of the authentication process, I believe when they check what content you have. This explains why people had missing content if they were lucky enough to get in. This was my experience - got in after a very long load time and then couldn’t really do anything due to missing content.

This doesn’t seem like it’s a Microsoft cloud issue per se, it seems like Asobo had a single point of failure in the design that didn’t scale well. Today seems like the CDN limits are finally being reached, as it took a while to load up new areas. Getting into the game was no issue, though.

[–] [email protected] 10 points 2 days ago (1 children)

Hey you! You with your logic and reasoning and reading the issue notes from developers. You aren't a real gamer, get out of here with that! We're here to dogpile on a new game here!

[–] [email protected] 4 points 2 days ago (1 children)

From the point of view of a customer, the exact failure method is irrelevant.
Microsoft took a lot of money and wasn't able to deliver what was promised in exchange.

[–] [email protected] 2 points 1 day ago

Doesn't mean I'm not a forgiving person who understands problems happen. At this point, if you expect a game to work perfectly you can't buy day 1. Software is too complex to not expect any bugs day 1.

[–] [email protected] 18 points 2 days ago (1 children)

the cloud services are probably fine, their willingness to actually use the resources for a game may not be.

[–] [email protected] 18 points 2 days ago* (last edited 2 days ago) (1 children)

The asset streaming requirements are insane- they recommend having a 150mbps connection for a smooth experience with 50mbps as a minimum. Microsoft says they only planned for 250k players at launch, which is stupid considering FS 2020 had over a million sales at launch...

[–] [email protected] 15 points 2 days ago (2 children)

✋ Hi, person here who bought 2020 but refuses to buy 2024 because they didn't deliver on half their promises for 2020, including that it would be the last sim they sold.

Maybe they were suprised this many people actually signed up for their next level bullshit. 🤷‍♂️

[–] [email protected] 4 points 2 days ago (1 children)

Same. I'm still pissed that 2020 was left in the state it is in with tons of its own bugs and missing features that were promised. I remember talking to a friend and saying that MSFS2020 was a cool flight sim but still had the vibe of an early-access game at times... and then they drop an announcement for 2024.

[–] [email protected] 2 points 2 days ago

Why hand out bug fixes for free when you can charge full price once more instead?

[–] [email protected] 13 points 2 days ago (3 children)

Yeah, well, they promised Windows 10 would be the "last Windows," too. We know how their track record goes on that.

I've had a very successful lifelong policy of never giving Microsoft any money for anything ever since I was knee high to a grasshopper gnawing on the keyboard of my first 286, and it's served me pretty damn well so far.

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[–] [email protected] 13 points 2 days ago (1 children)

I bet the beancounters don't like keeping excess capacity ready to go

[–] [email protected] 3 points 2 days ago

Scaling capacity up and down in real time should be Microsoft's core business now.

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[–] [email protected] 58 points 2 days ago (12 children)

God I love having a future where my ability to play a fucking flight simulator depends on both internet access and server reliability.

Completely unnecessary to boot. Store a low res copy locally, offer the high res as regional packs. 0 reason to stream this data in.

[–] [email protected] 6 points 2 days ago

If you want a functional flight simulator that doesn’t require you constantly online , try out XPlane or Aerofly FS4. These games will work even if Microsoft puts out another steaming pile of shit in the next 4 years.

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[–] [email protected] 24 points 2 days ago (2 children)

Kinda wild that their previous flight simulator was met with near flawless reviews across the board, then the complete opposite for the immediate successor that probably shares 90% of the same code.

[–] [email protected] 8 points 2 days ago

Just like Windows versions.

[–] [email protected] 15 points 2 days ago (3 children)

I think the issue was precisely that. They didn't plan for the surge of users coming in on day one and whatever cloud hybrid system they have for this game got overwhelmed. We'll get to know about the game's actual quality a week from now I guess.

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[–] [email protected] 11 points 2 days ago
[–] [email protected] 11 points 2 days ago* (last edited 2 days ago) (9 children)

game was too hard for my smoothie brain

also the AI voice actors are kinda rude and sound very bad by today's standards

the engine is off
you left the brakes on
stop fucking with the egg yoke I swear to god I will BSOD;you

anyone have recommendations for flying games that were made for dipshits like me?

[–] [email protected] 15 points 2 days ago (2 children)
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[–] [email protected] 4 points 2 days ago

XPlane 12 and Aerofly FS4. They don’t need always on internet and the loading times are measured in seconds, not tens of minutes+

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