Isnt it a new challenge to speedrun updated versions? A bit stale if it's always the same routes.
Gaming
The Lemmy.zip Gaming Community
For news, discussions and memes!
Community Rules
This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:
- No NSFW content
You can see Lemmy.zip's rules by going to our Code of Conduct.
What to Expect in Our Code of Conduct:
- Respectful Communication: We strive for positive, constructive dialogue and encourage all members to engage with one another in a courteous and understanding manner.
- Inclusivity: Embracing diversity is at the core of our community. We welcome members from all walks of life and expect interactions to be conducted without discrimination.
- Privacy: Your privacy is paramount. Please respect the privacy of others just as you expect yours to be treated. Personal information should never be shared without consent.
- Integrity: We believe in the integrity of speech and action. As such, honesty is expected, and deceptive practices are strictly prohibited.
- Collaboration: Whether you're here to learn, teach, or simply engage in discussion, collaboration is key. Support your fellow members and contribute positively to shared learning and growth.
If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.
I think it depends. Look at the Mario speed runs. Those are mostly about optimizing by milliseconds.
They can easily use old HL2 versions thanks to Steam, so I dont see why the latest version needs to be "unfixed" for it.
Excellent point!
Unless you're Suigi massacring every category in 64 by minutes!
I find it bothersome that this niche group can prevent legitimate bugs from being fixed.
Barely a bug IMO - Valve wanted an invisible wall to block players from being able to skip a small environmental puzzle, but invisible walls are a lazy solution. If the player can find an alternate route to climb up into the pipe, more power to them I say.
That's not really the case, though. Blocking that pipe off doesn't fix any bug, it's just a design choice to tell inventive players that they must solve the puzzle before continuing. Removing that and allowing players to progress without having solved the puzzle in its intended way is just a different design choice. Both are equally valid, in my opinion.
There actually have been quite a lot of bugfixes in the 20th anniversary update, which have an impact on current speedrunning tactics, as can be seen here within the section 20th Anniversary update of Half-Life 2. In the end, it's pretty meaningless anyway, as most speedrunning of Half-Life 2 is done with a pretty ancient version of the game.