this post was submitted on 12 Jul 2023
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Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

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[–] [email protected] 12 points 1 year ago (3 children)

My hot take: VR is an amazing technology, but it's no good for games - at least not the best majority of games we originally developed for flat screens.

We need to create entirely new styles of entertainment to fully use this medium, instead of modding existing titles or bolting on VR modes.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago)

I think that it's good for flight sims.

Hardcore flightsimmers were putting together multi-monitor setups to do their thing well before VR goggles were around. They already had a bazillion controls, and trying to also handle head movement with the hands was a pain.

I didn't really get into Elite: Dangerous as a game, but when I did play it, I did appreciate how the aim was to create a really spectacular, immersive experience surrounding someome sitting in a chair, how the aim was probably the VR experience.

[–] [email protected] 8 points 1 year ago (4 children)

Do yourself the favor and play a racing sim with vr and a wheel. Its crazy how immerser you get, that does not work as well on flat screens.

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[–] [email protected] 11 points 1 year ago (3 children)

Its ok to be a newbie but if you aren't at least going to give a good faith effort to try and win, don't play team based PVP games. Go play a single player game.

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[–] [email protected] 11 points 1 year ago (2 children)

Here's a super hot take. The N64 is not a bad controller. It's especially good for first person shooters.

[–] [email protected] 8 points 1 year ago (1 children)

I mean, if you have 3 arms, I'm sure it's amazing.

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[–] [email protected] 10 points 1 year ago (2 children)

After the first Halo came out, every damn game was a FPS. I don't mind FPS games, but it's not all I ever want to play.

It was around then I was basically forced to start playing more indie games, and now I play them almost exclusively. The AAA space is just 3 games in a trenchcoat (and I've already played those 3).

[–] [email protected] 7 points 1 year ago (1 children)

I agree....but I gotta say I did love the last few chapters of Halo 3, especially the last bit where you drive away while everything explodes.

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[–] [email protected] 10 points 1 year ago (2 children)

I'm ok with the 4 possible endings in ME3. Considering EA was running the show I am shocked we got that many choices.

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[–] [email protected] 10 points 1 year ago (1 children)

If Owlcat games was able to make 2 Pathfinder video games with Real-Time with pause gameplay, Larian Studios has no excuse for not doing for BG3 (and DOS2)

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[–] [email protected] 10 points 1 year ago (2 children)

Console support ruins games that otherwise could have been truly amazing games because they need to be watered down to support controller-based gameplay and weaker specs (see: Cyberpunk 2077).

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[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (2 children)

Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don't feel like I'm missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.

There are exceptions to this when I know there's important audio cues in gameplay. Admittedly, I don't care much at all for narratives in games either, so i know I'm probably in the minority with this take.

[–] [email protected] 7 points 1 year ago (1 children)

Super Mario Galaxy has amazing orchestrated soundtrack that must be experienced with the innovative gameplay and beautiful art design.

I can't imagine playing this game without the music.

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[–] [email protected] 9 points 1 year ago (4 children)

Final Fantasy X has the best combat in the series, but gets hate because of the voice acting. If it didn’t have voice over it would be considered one of the best FF games

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[–] [email protected] 9 points 1 year ago (5 children)

Overall, static games with carefully crafted experiences are better than any roguelike.

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[–] [email protected] 9 points 1 year ago (1 children)

Games where there's no way to tell how to beat a level without encountering each of the surprise traps and then trying again are not "difficult". They are an entirely different category much closer to "tedious".

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[–] [email protected] 8 points 1 year ago (3 children)

Handheld gaming is on average more fun than console or PC gaming.

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[–] [email protected] 8 points 1 year ago (8 children)

Sony exclusives are anti consumer, and Naughty Dog games are more just cinematics then game.

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[–] [email protected] 8 points 1 year ago (3 children)

If your game has constant Chromatic Aberration, I respect you less as designer. I don't understand how you have a job making games look good, and then ruin it with CA. And if I have to rate those games, CA is an automatic full point out of 10 reduction.

If it's a temporary effect during dreams or drug sequences, sure, that's okay. I don't like it but I get it. But during normal gameplay, absolutely not. It makes my eyes water and makes the game look just plain worse.

And it's everywhere. I just want this trend to end, please.

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[–] [email protected] 7 points 1 year ago (9 children)

Windowed Fullscreen should not be the default!!!

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[–] [email protected] 7 points 1 year ago

Nintendo needs to release old-school versions of Mario, Zelda, and Metroid again, maybe hiring out an indie developer like Sega did for Sonic.

[–] [email protected] 7 points 1 year ago (5 children)

Knockdowns/stuns/silences/freezes on the player, and immunities that enemies have, are bad game design because they all have the same issue: they remove player choice.

The issue with knockdowns/stuns/freezes is that they remove the player's ability to do anything, at least how they work in most games. They make you take a timeout, essentially, and that's very unfun for the player. Essentially, it's removing your choice of what to do in the moment. You can't react, you can't flee, you can't fight, you just get to sit and wait or maybe press a button repeatedly just to wait a bit less. It is terrible game design that is wholly uninteresting, and it needs to be telegraphed nearly as hard as an instant-death move to be anything other than completely bad.

Silences do much the same thing in that they limit the player's ability to react and use their cool tools you just gave them. It's like handing a lumberjack a chainsaw and then saying "cool, now don't use it". It's not as bad as a stun, but it's pretty close.

Immunities for enemies are similar in that they limit player choice. You wanted to use cool X thing? Too bad, you literally can't win with that method. Resistances are fine (within reason, doing 1 damage is no different from 0 damage in a lot of games) because they allow a sufficiently-skilled player to still use a method they like (ideally), but immunities do nothing but kill build variety.

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[–] [email protected] 7 points 1 year ago (5 children)

Mine? Mystic Quest was fine. It was a fine game. Was it amazing? No. Easy as heck but the charm and personality of the game is just so great. The music slaps, the world is fun even if it is restricted to linear paths. People treat it like it's the most brazen insult to JRPGs. It's just not true. It's a perfectly average game that is a fun beat-it-in-a-day game.

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