this post was submitted on 13 May 2024
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I've been trying it out because I kind of skipped that edition, and tbh combat has been pretty amazing. Every battle is fun and tactically interesting. It's really been scratching that itch I had for dynamic, teamwork set piece combat that I was afraid I was going to lose when some people wanted to play "DnD" and I really didn't want to play 5e lol. It can take awhile because health is too big but once we instituted a common house rule and reduced enemy HP by 25-30%, it's been perfect. We've just been doing a one-shots and tiny modules while the players humor me trying out this edition, though, so no idea how it will scale.
But now I do wish I had given it more of a chance before. Admittedly, now we have the benefit of hindsight, and some 10 years of common house rules recommended by the internet that didn't exist when it first came out. I might even switch between it and PF2E from now on depending on how much I miss the cool critical rules and 3 action economy of PF2E vs dynamic forced movement rules and simple but abstract AEDU actions of D&D 4e. Although we'll see if the sheen of newness fades at some point.