this post was submitted on 07 Sep 2023
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Starfield

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In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I'd have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that's in the game?

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[–] [email protected] -4 points 1 year ago (11 children)

I don't think any game models this fully, even the more hardcore space sims. I think this is beyond the scope of a general RPG like Starfield unfortunately.

[–] [email protected] 2 points 1 year ago (1 children)

It's not exactly difficult to program. The only reason they would have done it this way is because they think it feels better to control. Realistic space physics results in a lot of crashing into things, or more commonly flying past them, which can result in frustration.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Yeah in Elite Dangerous it's amazing how fast you can overshoot something when you are traveling at the speeds needed to traverse a solar system in minutes.

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