Starfield

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founded 2 years ago
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Just curious of how many players here have gone through the main story already to gauge how bad spoilers are at this point

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I was reading through this post https://possumpat.io/post/1566868 yesterday and saw the tip about hitting the space bar for the thrusters and it was just as I was about to do the battle simulator for the vanguard, man it felt so cool using the boost then spinning around with the thrusters while still going in that direction and shooting at the enemies then letting go the thrusters and hitting the boost in the opposite direction to get behind them.

I was watching the show the expanse while waiting for starfield so being able to flip around the ship like that was pretty cool like the show

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ships (lemmy.world)
submitted 1 year ago by [email protected] to c/starfield
 
 

what is the best all round ship to buy? large crew, shields, fire power, cargo etc

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  1. Hold RMB to focus the cutter's laser, mining ~6X faster
  2. Bind Alt as a secondary jump key to boost forward
  3. Companions only need one ammo to use a weapon indefinitely, including grenades
  4. In the lodge, the safe in your room and some of the containers in the basement have infinite storage. Some containers in procedurally generated structures do too - but none as convenient as the lodge
  5. Cancel your ship boost (with S) to evade missiles without fully using up your boost, or spam boost-cancel in combat for the engine systems perk challenge
  6. With a precise click, you can land between multiple biomes and build an outpost with resources from all. I've got a triple, and suspect a quadruple is possible
  7. Setting up an outpost with some extractors and a large amount of storage, then spam-crafting items 99 at a time, is super-fast XP
  8. Cargo links work in real-time (every 3 minutes) rather than game time. For the trick above, you'll need to produce all ingredients in one outpost (e.g: Archimedes III for drill rigs, which are a rare component so give more XP than just adaptive frames/etc.) if you want to make full use of sleeping
  9. Venus, Charybdis IV, and Katydid III all have 1:100 ratios for sleeping (1 hour slept = 100 UT hours)
  10. Being over-encumbered still allows you to sprint (but not fast travel)
  11. Health drain from moving with full CO2 won't fully kill you
  12. The more over-encumbered you are, the faster O2 drains. Being very over-encumbered can even overcome personal atmosphere's O2 regen, allowing you to rapidly drain (by stepping forward) then regen (by briefly standing still) your O2 for the fitness challenge perk
  13. The fitness perk challenge actually requires filling CO2, not just draining O2, and the "Life Begets Life" achievement only counts flora, not organic materials from fauna
  14. The ship landing animation only plays if you're sitting in your cockpit
  15. The perk you get from a non-recipe magazine is determined by how many of that series you already found, not the magazine number
  16. Magazine perks persist through NG+, and magazines respawn
  17. You get all resources back when destructing outpost modules, or the entire outpost at once
  18. You can steal starborn ships if you get there before the starborn exit, or have that bug where enemy ships are empty
  19. You can instantly fully-scan gas/ice giants from space to get survey data (and Vlad buys survey data for the most money)
  20. Killing fauna and collecting minerals/flora counts as scanning
  21. For minerals you can scan the ground areas (where you can place extractors) and dropped item versions (even if taken from elsewhere), not just the mineable rock deposits
  22. After unlocking ship thrusters, use them by holding space and a direction
  23. Novablast disruptor and magsniper can be charged by holding left click
  24. You can access ship's cargo from the menu if within 250m
  25. You can place storage adjacent on all directions, like this: https://i.imgur.com/eqfiXvD.png
  26. Hold E to pick up a physics prop, then hold and release R to throw it - the longer you hold R, the further you throw
  27. Laser weapons can be used through windows/glass
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I play on the easiest mode and that damn whole stealth chain of missions was awful. Hated every moment of it. Forget if you never put points into stealth, then it'd truly be impossible.

Like when you mind control, why do the other NPCs and turrets think they're enemies and start blasting their own homie who's just trying to run to a corner? Also sometimes the social popped up but I couldn't mind control, even as hidden.

Had to blast some NPCs multiple times during those quests just to get out of the chain cuz it was basically impossible do it undetected.

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I’m doing the crimson fleet mission line. I read that if I kill people on 2 missions UC guards will throw me in jail and that UC ship won’t talk to me anymore.

If that happens can I still finish the quest line, but I just don’t have to mess with the UC people anymore? I’ve been putting this mission off because I ain’t no snitch, and I’d rather not deal with them if I can. If I stop dealing with UC will I get all the achievements?

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Could we list here the easter we found, or do you prefer a post per easter egg?

spoilerI just heard "Doc" Manning saying "please state the nature of your medical emergency", which is a phrase used by the holodoc in Star Trek Voyager (and others).

I also found a "earbug" in Pilgrim's Rest, which in my mind, is a reference to Star Trek 2.

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Hey! I've spent two days trying to get horizontal boost to work on my controller. For some reason I can only get it to boost to the sides and backwards.

I have the gamepass version of the game but was able to add it to steam via UWPHook and use steams controller settings to make a mode-shift so double pressing Y while holding the left joystick in a direction is WASD + Alternate boost key (alt in my case). I've also tried mapping just forwards horizontal boost (W+alt) to Y+B, Left stick click+Y and others. But forwards horizontal boost never works. It does work fine if I use the keyboard, but I can't play with KB&M due to my bad spine, it hurts if I do, so a controller is the only option.

I've read about reWASD but I'm completely broke so can't afford it, and haven't been able to find a recent version on the high seas of the web.

Windows 11

Gamepass starfield

Latest steam

Controller is a Nacon Revolution X

I can post an image of the mapping if that might help solve the issue. Any ideas?

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/starfield
 
 

Still havent unlocked C class but I couldnt wait to try my hand

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Hello does anyone know of a community or site that has some outpost pictures of layouts and guides? sort of like the stardew valley farms subreddit or something

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spoiler

So if you encounter and are hailed by a “Faraday’s Budget Tours” ship in orbit, a rather exasperated captain will ask you to help them by answering their passengers’ questions about life as a space captain. The last passenger asks the player if they “have someone in every port”, and if the player’s active companion is one of the main Constellation members, they may chime in to tease you just before you answer. Or at least Sarah does, because I have yet to see what the others say if they are an active companion

Anyone know what the other Constellation companions say during this random encounter, if anything?

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Show me what you got. "Peniships" and all.

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So, on a thread on the bug on “the website that shall not be named”, someone found some quest IDs that, through console commands, could (at least temporarily) somewhat stop the effects of the bug.

Just in case that website were to somehow go down permanently tomorrow, I’m documenting these exact console commands here for redundancy’s sake.

completequest 2c0fd9 completequest 98b4e resetquest 2c0fd9 resetquest 98b4e setstage 2c0fd9 10 setstage 98b4e 10

When used in this exact order, I and others started encountering hostile NPCs onboard boarded ships again.

Credit goes to user Otherwise_Distance92 on the aforementioned “site that shall not be named”.

Edit: had to correct the quest IDs because some “b’s” went missing while transferring text from my iOS photo library. Whoops

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What are your preferred skills to put your points into early on that have the biggest impact?

Feel free to break it down by play style: stealth, fighting, exploring, etc.

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Is it only me?

If you think flying through space is thrilling, imagine how thrilling it is to forget to save for the past half an hour and see that load symbol slowly start to freeze because you walked into a shop.... ...

Adding a pic of the merch I got today at least.

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Hey!

I’ve been diving into NG+, currently on NG+8. My goal is to get to NG+10 and then REALLY begin playing the game; meaning building bases, collecting unique weapons and armor, etc..

Anybody else doing this? Because…

I have a fear that DLC might require us to go through The Unity again. I would ABSOLUTELY HATE to actually settle down in a universe and have to give it all up again. It just is this little tick on the back of my brain that I can’t shake off, and I’m worried.

Anyone else?

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Not sure if this has been posted already but the prisoner list in The Lock has Delivn Malory on it from the Thieves Guild Quest in Skyrim.

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so far for my space suit I got a deepseeker helmet and a shocktroop suit which I think matches well enough, I like the helmet a lot

for regular apparel I got some security outfits luckily I had enough of them to give one to each of my crew so they all match while on the ship, for suits I got most of them pirate suits

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Just saw some comments on the xEdit Discord this morning from ElminsterAU, the primary dev for the project. He's been backwards-engineering Starfield since it came out, tweaking his project to make it work for Starfield. This is important because, as soon as he does, (safe) plugin-based mods become possible, opening up the floodgates for a whole new class of Starfield mods. Only, in its current state, he's not sure he can make it work. Or, for that matter, that the CK due from BGS "early next year" can make it work, either.

The image I've posted is a collection of carefully selected snippets of a much larger discussion, with all the supporting info being excluded for brevity. This is "headline reporting" at its worst, so I encourage anyone tracking this topic to go to the Discord and dive deeper.

Maybe he's having a bad morning after spending all night attempting to decipher undocumented code that is, literally, legacy built upon legacy built upon even older legacy. But if it's really this bad, then the modding scene for Starfield is going to have a much harder time getting started than is currently being anticipated.

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Or does the inventory menu only take base damage (given the mods of the weapon itself) into account?

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