this post was submitted on 02 May 2024
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[–] [email protected] 9 points 6 months ago* (last edited 6 months ago) (1 children)

Lots of great changes here! The standouts for me are:

Changed Rare tag - Now makes the rare joker free

Negative, Polychrome, Holo, Foil tags all make their respective joker free

Changed Orange Stake - Scrapped increasing pack cost Added new 'Rental' mechanic, Jokers have a 30% chance to have a 'Rental' sticker (stacks with eternal/perishable), making them cost $1 up front and $3 every round

Changed the first shop in every run to always include a normal Buffoon pack as one of the pack options

And of course:

Square Joker now has a square sprite

[–] [email protected] 5 points 6 months ago (1 children)

Those and reducing the requirements for the early blinds definitely stand out to me, yeah. Reducing the early blinds is a very good change - I think most of my early losses aren't necessarily because I've played badly, but rather because it's too early in the run to have found something to build around or to put any combos together. This change makes you less beholden to RNG in the early game, and also allows you to think a little more about your endgame strategy rather than focusing on surviving right now.

[–] [email protected] 3 points 6 months ago

What I think is a bigger early game changer than blinds (at higher stakes mostly) is guaranteed jokers, and free jokers from tags. In orange+ I found rare joker tags impossible to take on ante 1 because you can't usually afford it and sometimes you can't pay for uncommons too. It was easy to get unlucky and not have a joker by ante 2 which can make clearing the small blind tricky. Now with buffoon pack guaranteed and more tags giving a free joker I think you'll more reliably have 1 or 2 going into ante 2