this post was submitted on 07 Sep 2024
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Are you talking about in-game voice chat, that should be available to the game to record, or a third party tool that probably shouldn't? If the game doesn't need your mic, it shouldn't access it; if it doesn't access it, it's not part of the gameplay recording.
That doesn't mean it's "not all that useful", Linux or otherwise, just because it doesn't cover your specific use case. I can definitely see myself using it to record brief clips - on linux - without having to run OBS in the background.
I see this as a substitute for Shadowplay, which records your microphone if you enable it, which I previously used on Windows to record gameplay clips, but it doesn't exist on Linux.
Steam Game Recording can record your microphone on Windows, but they haven't bothered to make it work on Linux for whatever reason.
As currently implemented on Linux, it captures all system audio and cannot be configured to do anything otherwise, so if you're talking with friends on TeamSpeak, it'll only capture half of the fucking conversation. Making it next to useless.
I'm getting really annoyed that people are going out of their way to invalidate my opinion here.
Your opinion is posited as an absolute: "This is useless" suggests you consider it useless in general. People arguing otherwise are challenging that general claim by providing examples where it can be useful.
They're not invalidsting your subjective perception that it's not particularly useful for your primary use case. In fact, I've seen explicit acknowledgements that your use case will require different tools. If anything, your doubling down on the assertion that it is useless invalidates those that do find it useful.
For contrast, consider the more personal phrasing "This isn't really useful to me, because I generally clip conversations and it doesn't capture my mic." This both respects that other people may find it useful and makes it clear why you don't.
Aside from the semantics, you might be able to work around the issue by customising your audio setup, which is something I don't know if Windows lets you. I don't know what exactly it captures and what audio server you use, but if it can be pointed at a specific virtual device, you might be able to loop back your audio input to that device and use a combine-stream to route your other audio both to that virtual and your actual pysical output device.
That's not even correct. I said "not all that useful" and then "next to useless". Never "absolutely useless".
The whole point of this feature is to provide something built into Steam that works without a whole bunch of fiddling like other recording software. It currently fails at that on Linux because the implementation of it is half-assed. That is my position. End of conversation.
It's a simplification to condense the core point:
People say "I like this! This is useful!"
You say "It's not all that useful"
I reply "It is to me"
You double down "next to useless"
I say "For you maybe, but for me it's very useful"
The essence is that it's not very useful to you, but it is for others. Yet you steamroll over that (subjective) take to double down on how shitty it is.
It does. It's a built-in utility to record gameplay clips. That's neat.
It's lacking one feature, yes, but I'd not call that a failure if plenty of people seem fine without it.
Rich, coming from "You're wrong when you say it's useful".
"I'm right, you're wrong and I refuse to hear otherwise"
Alright then. I figured you were genuinely confused and thought maybe seeing the other perspective could help clear things up. Guess you'd have to actually look for that to work.