this post was submitted on 07 Sep 2023
60 points (96.9% liked)
Starfield
2860 readers
1 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Plenty of space games have real Newtonian physics. It's one the simplest thing to do as far as realism in gaming. Even Asteroids has more realistic space flight.
The real reason is the engine does not handle player speeds very well. It never has. If you notice, you can't make your max speed higher than 150, and your boost speed is only double that for a very brief period of time. The only reason I think you're able to even go faster is because there's no world to fall through in space. There's barely anything rendering to be affected by the speed. If you were to try going super fast in Skyrim or Fallout, you can fall through the world as you start going faster than it can render, and it doesn't even take that much speed to hit that point.
My max speed is 199. No mods, no boost. I've read this 150 limit thing before and was confused why my ship was faster.