this post was submitted on 02 Jul 2023
76 points (95.2% liked)
Games
32371 readers
1226 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I think I can add a little clarification here. It’s not that progress bars are impossible to implement, it’s specifically time-based progress bars that are impossible for the simple reason that you can’t predict how long the task is going to take in the user’s computer.
That being said it’s perfectly possible to implement task-based progress bars. If you have 100 resources to load before showing the next scene, the progress bar can advance 1% for every resource. Some games do that. But what the devs in the mentioned tweets are saying is that doesn’t always “feel” good. If you have 99 small resources and 1 huge resource, to the user it’s gonna feel like it’s “stuck” after flying through the initial 99%. So what they do is voluntarily make the first 99% go slower so the last 1% feels better (and other variations around that).