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Stardew Valley 1.6.9 Changelog (www.stardewvalley.net)
submitted 4 hours ago* (last edited 4 hours ago) by [email protected] to c/[email protected]
 
 

The new update was just released.

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Playing Final Fantasy VI once more, now modded because I'd been curious about this mod for years.
Also, I know there's an English version of the mod, but why make it easier when it can be harder? e.e"

Regarding the mod itself, I get a feeling even normal enemies were made stronger, with how much I was getting "kicked in the spleen" (Paine: "...spleen?") during the tutorial boss. This will be fun.

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For those not in the know: Seekers of the Storm was a really, really poorly received DLC that many argue made the game worse. Luckily, the devs just announced a roadmap over the next few months to overhaul almost everything including the new items, new characters, and final boss.

I didn't expect it, but that's sweet!

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Not to continue beating a dead horse, this article is really about mainstream media's relationship with video games, or the lack thereof. For the first time in my life, I pay for a subscription to news, because the same problems that crop up from getting news from reddit happen just as easily here in the fediverse. There are actually really great pieces written about video games and their creators in the New York Times, but they've only got a couple of bylines between them, and a frequency that matches how many people they've got working on it. Meanwhile, they do have a section under Arts dedicated to Dance, which I somehow doubt has anywhere near as many readers interested in the subject.

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submitted 11 hours ago* (last edited 11 hours ago) by [email protected] to c/[email protected]
 
 

The Times Tech Guild is on strike, and asks players not to play the Times' games

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I'm looking forward to 10 year old White boys doing this in broad daylight, and seeing Twitter flip their shit 🍿

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Little Kitty, Big City is a cute game where you play a cat who fell out of their owner's window, way atop a high-rise apartment.

Miraculously surviving the fall (thanks to some well-placed obstacles and a bird you cling to), you find yourself on the street level several blocks away, unable to find your way home.

The bird admonishes you for your poor flying skills, then offers to get you a fish when you insist you're too tired and hungry to climb all the way back up your building. But you need to pay him in "shinies," which you can find lying around all over the city. You will need to find 4 total fish around the city before you'll have the stamina to climb your way back home.

From there, you're traveling around the city, interacting with other animals and collecting cute hats to wear. You either find the hats lying around in places, or you can pay 5 shinies to the bird at a vending machine and he'll get you a hat out of the machine.

You rescue a rambunctious tanuki stuck in a pipe and he professes to be an inventor. He offers to let you be his test subject for interdimensional travel.

He's been messing with the spacetime continuum and has connected all the sewer pipes through a sort of wormhole. This is your fast-travel in the game, so you can cross the map quickly without having to run across the whole city.

He calls it the Petwork™ and insists you unlock each one with a single bird feather.

Another cat will teach you how to sneak up and pounce on birds, causing them to drop a feather. Don't worry, it's a catch-and-release game; you let the birds fly away as soon as you catch them.

You also meet a duck who has lost his four children. You agree to track them down for him, but be warned that he won't take them back until all four are accounted for. So you'll have a trail of ducklings following you everywhere until you find all of them.

Another fascinating character you'll run into is a chameleon who can't change his colors to match his surroundings. He's convinced you're a magician (like he is!) because you can always see him. He gives you riddles, then "hides" and you have to track him down across the city.

There's also a beetle, who is the manager for Taffy, a wealthy social influencer cat. The poor guy is stressed beyond belief and hanging by a thread. #JusticeForBeetle! He gives you a phone, which you can use to take selfies. In Steam, snapping a selfie will actually take a screenshot.

There are a few other cats who will teach you how to behave more like a street cat, unlocking different cat reactions you can use throughout the game.

And that's pretty much the jist of the game. There are a few other characters to meet and plenty of small puzzles to figure out. Ultimately, you need to get your stamina up so you can scale your building and get home. Which will be a challenge in itself, even with a full stamina bar. But there are plenty of fun things to do around the city on your way there.

Or just find one of many nap spots all across the city and take some time to relax.

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Game Information

Game Title: Mario & Luigi: Brothership

Platforms:

  • Nintendo Switch (Nov 7, 2024)

Trailers:

Developer: Nintendo

Review Aggregator:

OpenCritic - 80 average - 78% recommended - 23 reviews

Critic Reviews

CGMagazine - Jordan Biordi - 8.5 / 10

Mario & Luigi: Brothership is like a perfect representation of the Bros themselves: even though one might trip up here and there, everything works so well together that it makes it an unforgettable experience.


COGconnected - James Paley - 75 / 100

This game suffers when subjected to a reviewer’s brutal pacing. Maybe if I hadn’t been racing towards the finish line, the endless tiny loading screens wouldn’t have bothered me as much. I was also forced to discard a lot of the side content. It’s not super compelling stuff, but the act of completing it can be pretty relaxing. Searching for Sprite Bulbs scratches that completionist itch in a big way. Plus, the game is beautiful and the battles are a lot of fun. I still wish the puzzles weren’t so frustrating for me. But again, they benefit from more patience than I could spare. My momentum while playing felt wobbly and uneven, but this is still a well-crafted game. Perhaps your time (if you can offer more of it than me) will be well-spent playing Mario & Luigi: Brothership.


Checkpoint Gaming - Elliot Attard - 7 / 10

Mario & Luigi: Brothership is undeniably endearing, learning from other media forms to present an uplifting adventure with lovable protagonists. With too much dialogue and backtracking implemented within the game's design, it can run at a pace that feels slow, ballooning what should be a fun jaunt into an overly long adventure. There's room for further fine-tuning of ideas, meaning Brothership isn't the flawless seafaring journey we wanted. Though it's also far from a shipwreck with incredible charm and gameplay offerings carrying this title across picturesque waters.


Console Creatures - Bobby Pashalidis - 9 / 10

Mario & Luigi: Brothership may not reinvent the series but it's yet another excellent adventure filled with over the top humour featuring the iconic Mario brothers.


Daily Mirror - Aaron Potter - 4 / 5

Mario and Luigi: Brothership is an utterly charming reinvention of the brotherly RPG series that, up until now, had previously been left adrift for too long. By offering even more ways to traverse and do battle through the introduction of new Bros. Moves and Battle Plug modifiers, Nintendo has found a way to keep Mario and Luigi’s turn-based escapades fresh, while the new sea-faring structure offers a great means to explore various types of locations jam-packed with several micro-stories and mysteries to resolve.


Enternity.gr - Nikitas Kavouklis - Greek - 9 / 10

Mario & Luigi: Brothership will keep you busy for dozens of hours, and the best way to enjoy it is to spend as much time as possible exploring every crevice and pipe.


Eurogamer - Christian Donlan - 4 / 5

A relatively minor instalment, but in a series this magical, that's still good news.


GAMES.CH - Benjamin Braun - German - 87%

Quote not yet available


GRYOnline.pl - Filip Melzacki - Polish - 7.5 / 10

Not everything works here, but the spirit of Maio & Luigi series is strong. Brothership is a successful return, and – in case we don’t get any more installments – a much better finale than Paper Jam. Despite a weak beginning I’m happy with my time with this game, and fans should be as well.


GamesRadar+ - Luke Kemp - 4 / 5

Despite a few lurches here and there and some so-so exploration, Mario & Luigi Brothership offers an enjoyable voyage with smooth sailing, and a punderful script that brings the laughs. It has a new developer and an extra dimension, but the same dedication to humor and brotherly love.


Glitched Africa - Marco Cocomello - 8 / 10

Mario & Luigi: Brothership doesn’t disappoint as the first RPG in the series in nearly ten years. It is a charming adventure that fleshes out a wonderful new world to explore. It looks unlike anything we’ve seen from Nintendo with an impressive coat of cel-shaded paint. While the game might feel like a basic RPG in comparison to the modern greats, there’s a lot more to enjoy here.


God is a Geek - Adam Cook - 8 / 10

Brothership is a fun time, but has frustrating moments. It's not an easy recommendation like Paper Mario, but you'll have a good time nonetheless.


Metro GameCentral - GameCentral - 7 / 10

A welcome return for the Mario & Luigi franchise, that proves to be a more involved role-player than expected, even if it lacks the consistent humour and weird gameplay flourishes of previous games.


Nintendo Life - PJ O'Reilly - 9 / 10

Mario & Luigi: Brothership takes this long-running RPG series to new heights in a high-seas adventure that's packed full of top-notch combat, inventive variety, a positive and thoughtful story, and lots signature comedy from the dynamic duo themselves. This is a big game, packed full of surprises and fun, and the all-new Battle Plug system, alongside lots of flashy specials, a fittingly emotive art-style, and a world that brimming with puzzles and challenges, make for a must-play in our book.


Press Start - James Berich - 7.5 / 10

Mario & Luigi: Brothership is the classic Mario & Luigi experience that fans have been clamouring for since Bowser's Inside Story. While there are significant pacing issues that means the game takes a while to get going, a simple but engaging battle system and incredibly intriguing second half of the story helps to keep Brothership on course.


SECTOR.sk - Michal Korec - Slovak - 9 / 10

It takes a while, but when The Brothership is in full swing, it is an excellent action RPG after all these years: exploration, arcade elements, tactical strategy and the mix of gameplay is top-notch. We are so glad that the Switch has its entry in the series.


Saudi Gamer - Arabic - 7 / 10

A game carried by its scrappiness more than its technical feats or original ideas. It might be overshadowed by its older sibling series, but that doesn't mean it can't be a fun and packed experience.


Shacknews - Ozzie Mejia - 9 / 10

Mario has ventured to massive worlds before. He's even surfed the cosmos across different galaxies. Rarely has a world in any of his games felt this connected. Mario & Luigi: Brothership is a game about building bonds, the kind that Mario shares with his cherished brother.


Spaziogames - Valentino Cinefra - Italian - 8.7 / 10

Mario & Luigi: Brothership is a delightful return for the beloved series, with deep gameplay and vibrant worlds that make it a must-have on Nintendo Switch, despite a few minor design shortcomings.


Stevivor - Matt Gosper - 9.5 / 10

With so many bespoke moments for each little mini-story, complete with unique minigames and interesting character arcs, Brothership is bursting at the seams with fun things to do.


TheSixthAxis - Stefan L - 7 / 10

Mario & Luigi: Brothership is a welcome return for the other Mario RPG series, taking a more straightforward, less gimmicky approach to bring new players into the fold. The rhythm of the brothers in combat is pleasingly engaging, as ever, and there's a solid adventure here, but it's just lacking that spark to match the franchise's very best.


VGC - Andy Robinson - 4 / 5

Mario & Luigi Brothership is a triumphant return for the series, maintaining the spirit and action-oriented platforming of its predecessors, coupled with fantastic exploration and satisfying battle mechanics.


WellPlayed - Kieron Verbrugge - 8 / 10

Although the formula is bordering over-familiar at this point, it's been long enough between entries that this return to the Mario & Luigi series is incredibly welcome. It manages to feel fresh enough with interesting new wrinkles that play on this new world and story's overall themes, and its obsession with fraternal bonds results in probably my favourite take on the Bros. to date.


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I've often had to explain these mechanics to newcomers, now I finally can rest. For any ex-EVE players here, this video is probably a nice trip down memory lane. For those that don't play, this is probably very confusing.

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Today i Continued Alan Wake II's Final Draft.

I took this screenshot while continuing Alan's Side of the Story. This poster is really cool because it's a excerpt from Alan Wake's American Nightmare, Specifically the page Night Springs, the Cult TV Show. This game has a ton more references to the first game that i keep finding more and more.

SPOILER

I'm breaking the bit i have going where I mirror the equivalent post for my first play through, but one thing that i noticed was the whole Spiral thing was kind of foreshadowed in Alan Wake's American Nightmare (Though it makes me wonder why Alan got to keep his Memories in that Spiral but not this one? Maybe it's because he dies at the end of this one?

While also in the VHS tapes we get throughout Alan Wake II we see a Insane Alan who wants to stop writing and give up and die, which is basically the plot line of the Special Episodes The Signal and The Writer in the first game, where we play as the "Sane" part of Alan as Zane puts it. I don't know if these were accidents, but knowing remedy they aren't and they adapted these plot threads for this one, which i think is really neat.

I completed Alan's Side of the Story tonight and i went back to Saga's, since that's where the game is directing me to go.

While Continuing Alan's Story i took a few Macro Photos I thought came out well:

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I was almost forced to take a hiatus from posting today! I was up all night playing this game, when around 5 AM, my PC popped and shut off suddenly. It felt hot, so I just left it to cool down and went to bed. This afternoon, it wasn't booting back up, so I opened it up and blew all the dust out of it (it was due for a cleaning anyway). Nothing looked broken, so I flipped off the power switch and flipped it back on... and it started right up! Woo! Adventures in custom-built PCs...

Anywhoo... today's game is The Lord of the Rings: Return to Moria. This game is like a blend between Satisfactory (minus the automation) and Deep Rock Galactic, with a Lord of the Rings theme. It's a crafting game, but takes place deep in the mines of Moria. You can play solo, or play online co-op with up to 8 players on PC or 4 players on console. The mines are procedurally generated, so no single gameplay will play out the same.

You get to custom-build your own dwarf to play as, including their appearance, name, and origins. Of course, I like to play as women in my games (my mother was a strong, independent type, so I'm drawn to strong women in my life and games), so I made my dwarf a woman. I named her Nordri. I seriously debated giving her a beard (that's an option!) but it made her almost indistinguishable from the men... so clean-shaven for now! You can edit your character any time from the main menu, so you're not stuck with a single look for the entirety of your gameplay.

Gimli declares that it's time to stop waiting for Durin's potential return and that the one true home of the dwarves, Moria, needs to be rebuilt. He calls on dwarves from all regions of Middle Earth to converge on the Misty Mountains and help excavate it. But for some reason, they can't get through the Doors of Durin.

While attempting to use explosives to blow their way in, you end up falling through a fissure that opens up and land deep in the mines. Unable to be heard by anyone, you decide to make your way to the Doors of Durin from the inside.

Along the way, you find Aric, a Raven of Erebor. He's also trapped in the mine, but some "ill curse" prevents him from leaving. So he scouts ahead for other routes out of the mine while you forge ahead on your own.

This is where you get your introduction to crafting and building. Crafting helps you build tools and weapons, while building will create structures that you can use to improve a home, or in this case, climb a wall.

You make your way to the Doors of Durin, only to find them sealed with a shadowy curse from the inside. No wonder no one could get in! It looks like you need to venture further into the mine and find a different exit.

If you explore in the halls near the door, you'll find signs of the Fellowship!

Venturing further into the mines, you find that it's orc-infested. They're pretty cowardly on their own, choosing to run instead of engage you, but be careful of packs of them roaming in the middle of the night. They can be aggressive when they're prepared and in larger numbers.

You run into Aric again and he suggests you rebuild an old camp nearby, so you have somewhere to shelter and prepare food. You fix up an old stone hearth, a furnace, and a forge, and you now have the basics for crafting! You can find mushrooms, berries, and some other plants growing around the ruins, and you can kill roaming rats and wolves for meat. All these resources respawn pretty regularly, so you're never in short supply.

You need to eat at least 2 meals a day to keep from getting hungry. If your hunger bar runs out, you'll take the occasional small bit of damage to your health. You also need to sleep at least once a day to prevent exhaustion. Your stamina bar will get smaller and smaller the more tired you are, until you can barely trudge from one place to another. Sleeping will fast-forward the clock 6 hours.

There is a day and night cycle, and the luminescent stone ceiling in the mines will mimic the time of day, so it's extra dark and cold at night and decently bright during the day. Make sure you keep a torch on you at all times, to keep your courage up in the darkest corners. There are small buffs you get depending on various situations, and you'll see them in the bottom left corner of your screen. Also, certain meals will give you an additional buff if you eat them at certain times of the day.

Occasionally, a pack of orcs will attack in the middle of the night, targeting your current camp. Be prepared to fight them off before they break everything. I learned the hard way to build a wall to keep out the orcs. The first time I came under siege in the night, they just walked in and wrecked my stuff.

Fortunately, you can make a hammer that will restore damage to structures; both your own constructions and to the ruins of Moria. If you spent enough time, you could technically fix up all of the ruins, single-handedly restoring Moria!

If you find damaged statues, be sure to rebuild them. You'll get recipes from some of them which will expand your crafting capabilities. I've mostly received improved armor and weapons from them so far.

Of course, what would a game about dwarves in a mine be without some mining? You need to mine ore in order to smelt various types of metals for armor and weapons, as well as some fancy furniture and structures later on. While mining, you get the option to sing an inspirational tune, which will give you a buff. There are various songs that may be sung and your character may comment on the songs too! They put some serious effort into this detail instead of just designating one mining song that you always sing.

I once found a barrel of ale in the ruins of an old tavern, and it was still good! I drank and sang merrily for a bit, which gave me a little buff.

There are more than just endless dark ruins in the deep. You can find other places, such as an Elven Quarter to explore, and the Great Forge of Narvi, which you can repair to gain more forging abilities.

Keep pressing deeper into the mines to find more advanced crafting and building options, and be sure to move your camp forward as you go. I learned the hard way that sticking with my original camp meant hoofing it a long ways back to drop off supplies or forge new supplies. Eventually, I learned that I need to make a new hearth and rebuild my camp, then move my supplies forward so I'm not spending 90% of my game time running back and forth.

This would probably be easier with multiple players, as you can move all your resources quickly. I had built up my original camp so much, I had to make at least 3 trips to collect everything. I was also stockpiling resources instead of using them, so that made it more difficult to move.

This was a very fun game! It just released in August, so it's relatively new and still being tweaked by the developers. I haven't had any issues with it yet, besides my beefy desktop computer overheating for the first time ever. But that was after 7 hours of continuous gameplay, and I maxed out all graphics settings, so I may have been pushing it a bit on this one.

Otherwise, it was very enjoyable, not only exploring Moria, but getting to fix it up and restore it as I go. Definitely scratched that itch for a good crafting game that Satisfactory gave me. And like I said, mining resources, tunneling through caved-in halls, and fighting occasional roaming enemies felt like a medieval fantasy version of Deep Rock Galactic, another game I thoroughly enjoy. I give The Lord of the Rings: Return to Moria top marks!

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Here are the basic photos of the rig:

This is the plastic and rubber manufacturing:

The residue from that goes into the turbofuel refineries:

some of it is packaged, the rest gets burned in 8 2x overclocked fuel generators for power:

But that's not all! I had to do quite a bit of infra to get the oil rig working, like:

Oil pipelines:

A train network:

(the last picture is the view from the tower i showed off in my last post here.)

and a compacted coal production building thing:

here are the details about the input/output:

inputs: outputs:
480 crude oil 205.5 plastic
165 coal 92 rubber
165 sulfur 45 packaged turbofuel
4000MW

All machines working at 100% with zero waste

please ask if you have any questions.

EDIT: here is the map

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Not sure how particulary I think about it.

I kinda agree though because, honestly, I genuinely like prodding at RL-issues in my video games, but if the best the writers can do is some MCU-level shit that I would expect in Forspoken or Fortnite, then I really wish they'd not. It just feels like making fun of transgender people with how terrible the scene's dialogue is (there's a video in the article).

Plus, as the update says, they couldn't even be arsed to search through the previous games for whether this was already talked about.

Sigh.

Still, the game is far better than I expected it to be, so this isn't just a rant, but I wish the dialogue in particular had decent writing behind it, it breaks immersion near-constantly even if the general scene and story were done well.

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Today's game is Alan Wake ~~again~~.

This screenshot i took was in the Subway while making my way back to the Collapsed Train Tunnel. This game really has upped the fear factor. Personally i love the first game's controls more, but this game has a way of constantly keeping me on the edge of my seat. I love it.

The game has a ton of clever references to the first game. For example there’s the shoebox where i can store items, which is a really awesome reference to Zane's shoe box in the first game.

I took a bonus screenshot while Alan was running away and my game bugged out. I don't think he realized the rest of the Subway car was gone already:

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Road Redemption is a unique game, in that it's a motorcycle racing game, but also a fighting game.

There is some lore, presented with a single screen of text. According to the Steam store page, this takes place in a post-apocalyptic world, ruled by a brutal dictator. Biker gangs rule over segments of the country. You're part of the Jackal gang and basically racing against other biker gangs through their territory, pursuing an assassin for the bounty.

Every once in a while, some other Jackals will show up to help you (see first screenshot with the peace symbol over a Jackal's head), but you're on your own for most of the races.

This is a game of stamina. There are 17 total races across 3 gangs' territories, and your status carries over to each one. Any loss of health, nitro, and if you've unlocked it, your jump boost, all carry over to the next race and require you to replenish them during races.

You either pick up resources on the road, or kill other gang members to collect resources. Or you can also gain a small bit of nitro every time you have a "close call" with an oncoming car. Just steer so you nearly miss oncoming traffic and you'll be rewarded with some nitro. Which is needed to catch up to the racers in the lead; you'll never gain on them otherwise.

There are two main types of races: 1.) a straight race to the finish, either finishing in 3rd place or better, or just survive to the finish line by a certain time limit; or 2.) enemy takedown, which requires you to eliminate a certain number of enemies before the finish line. Sometimes the cops show up alongside the gangs to fight everyone, sometimes the cops are the takedown enemy.

Cars are especially hard to take down. Explosives are pretty much the only way I've found to stop them. During takedown races, they'll also plow through oncoming traffic, denying you that needed nitro boost to gain on them. It can be very difficult if you're stuck behind a car with no nitro left.

The last race in each territory is a takedown enemy race against the gang's leader. They're pretty tough and you need to kill them before you reach the end of the race.

There is one random event that may take place called "Hallucinogenic Chemical Zone," which will have cars and trucks randomly spawn in the sky and fall onto the track, creating hazards to navigate around. None of these vehicles have their parking brake on, so if they land on their wheels, they'll slowly roll across the road, making it harder to determine the best path around them. You never know which direction they'll start rolling until it's almost too late to change direction.

After each race, you spend the money you earned taking out enemies or meeting the objective to upgrade your current stats or replenish health or nitro.

Whether you win or lose each race, you'll automatically continue on to the next race. But your health bar will shrink if you lose the objective.

The races continue until you die. Then you get to spend all the XP you've earned on permanent upgrades, which will make it easier the next time you play. You likely won't beat the game in your first playthrough. As a matter of fact, I couldn't even beat the first territory until I'd upgraded my permanent stats quite a bit. I've replayed the campaign race many times over and I've finally made it all the way to the assassin, but I still haven't beat him. Gotta keep upgrading my character!

Before each game, you get to select your bike and character. Both come with various stats and weapons, so pick what works best for your play style. You can unlock more bikes and characters as you accomplish certain criteria throughout the game.

I like to play with Admiral Uganda (a Captain America knockoff) because he has 35% resource gains from regular kills, 140% resource gains from shield kills, and 115% max nitro. He also doesn't use guns, which is fine with me. I'm terrible at aiming a gun while also steering my bike, so I mostly fight with close-range weapons that only require a button press to use.

There are other joke characters like Santa Claus, who's a pacifist and can't kill anyone except for bosses; Helloween Rider, a Ghost Rider knockoff; PC Master Racer (see screenshot above); or Theranos, a blonde woman with Thanos' golden gauntlet. Plus a ton more to unlock.

My personal play style is to just kick other bikes. It sends them flying off to one side, and if you time it right, you can kick them into obstacles or off bridges and kill them instantly. Much easier than hacking at them with a sword or beating them with a lead pipe, etc.

Most races are on roads cross-country through mountains, snowy terrain, or post-apocalyptic cities. But the most interesting races (in my opinion) take place across building rooftops. You spend the entire race speeding from rooftop to rooftop, and it's easy to knock people off to their doom. Or fall to yours, if you're not careful. These levels are where the jump boost comes in really handy, keeping you airborne longer if you don't time a jump between buildings well.

Then there's the extra rare rooftop race through a hallucinogenic chemical zone! Don't get hit by falling cars while soaring across rooftops!

I've mostly described the campaign mode for this game, but there is also a 4-player split-screen mode where you can play together or against each other, or you can play online with other gamers.

There's a DLC you can buy on Steam called "name a character" that lets you put a custom name into the game itself. You'll notice that every time you take someone out, it shows their name across the bottom of the screen, then scratches it out in red. Supposedly, these are all names added by other players over time. So the next time you play, keep an eye out for cobysev...

I normally don't like games that force me to replay them over and over, grinding just to level my stats enough to continue the plot (I'm looking at you, Hades). But the gameplay is so enjoyable in this one, I can't help but play it over and over. I don't even care if I don't finish; the racing and fighting is so much fun! Every time I play this game, I end up doing nothing else for the rest of the day.

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