Ask Lemmy
A Fediverse community for open-ended, thought provoking questions
Please don't post about US Politics.
Rules: (interactive)
1) Be nice and; have fun
Doxxing, trolling, sealioning, racism, and toxicity are not welcomed in AskLemmy. Remember what your mother said: if you can't say something nice, don't say anything at all. In addition, the site-wide Lemmy.world terms of service also apply here. Please familiarize yourself with them
2) All posts must end with a '?'
This is sort of like Jeopardy. Please phrase all post titles in the form of a proper question ending with ?
3) No spam
Please do not flood the community with nonsense. Actual suspected spammers will be banned on site. No astroturfing.
4) NSFW is okay, within reason
Just remember to tag posts with either a content warning or a [NSFW] tag. Overtly sexual posts are not allowed, please direct them to either [email protected] or [email protected].
NSFW comments should be restricted to posts tagged [NSFW].
5) This is not a support community.
It is not a place for 'how do I?', type questions.
If you have any questions regarding the site itself or would like to report a community, please direct them to Lemmy.world Support or email [email protected]. For other questions check our partnered communities list, or use the search function.
Reminder: The terms of service apply here too.
Partnered Communities:
Logo design credit goes to: tubbadu
view the rest of the comments
Yea, some are definitely made by amateurs, but there are many that don't need crazy hardware, too.
The reason the big budget games look good is because full time artists and full time optimization of assets is a whole-ass job many indie teams won't have the budget for. Creating art is one thing. Making it render efficiently is a whole other ball game.
Game engines are getting better at helping small teams, though. Unreal Engine has quite a large suite of tools just for cleaning up and generating lower detail models and baking in vertex/parallax mapping, adding culling planes to maps so it doesn't render the whole thing at once, etc. It is a HUGE task to take good looking assets and also make them render quickly. Especially if they avoid something with tons of provided tools like UE. Then they have to do all that optimization in other ways or just skip it.