this post was submitted on 20 May 2024
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Eh, isn't Overwatch essentially a continuation of the TF2 design?
There are similarities, but Overwatch bears way more similarity to a MOBA with a wide variety of heroes using hard coded interactions rather than TF2 which uses a smaller selection of classes with variety within the class, who usually have some degree of shared systems and interactions.
TF2 still gets new player tech discoveries due to the design being more open in the classes interacting with the map and each other. The issue kind of is that this is due to TF2 being "antiquated" in having not been designed for competitive professional play, and having been essentially put on maintenance mode, so there are less devs interested in going in and "fixing" things.