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submitted 1 week ago by [email protected] to c/[email protected]

Feel free to join up. We play with digital tools which mean you don't need to own any cards in real life to play. Link is open for next 7 days, if you see this post after then, send me a DM for a fresh link. https://discord.gg/7uwdVZCp

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submitted 2 weeks ago by [email protected] to c/[email protected]

Previous Threads:

The Journal of Cog "Abc" Itebirid, Mayor

This journal was written as the fortress has entered its third year and elected me as Mayor on the third day of Granite. As we continued to strike the earth and forge the halls of our new Mountainhome, I must confess to the feeling of trepidation that crept into my bones after being given the reins to this fortress. The beginning of Spring has always been both a blessing and a curse in my eyes; the surface becomes lush and abundant - but with this bounty the new year also brings new horrors and tribulations for every dwarf..

Time moves quickly when you have been elected by general consensus to strategically lead a fortress of your fellow dwarves. The miracles, trials, and moments of suffering that I detail below will be broken up by the month. Specific dates will only be provided if I had the foresight to write them down. (If you're wondering, yes I did actually keep a notepad..)

Granite 102

As I settled into my new role, I pondered what I wanted my long-lasting legacy of this fortress to be. Certainly my predecessors were Dwarves among dwarves, so to speak. Porkroll had supported our burgeoning industries and delivered unto the entire community master crafters and smiths. Valentina had quite literally struck the earth to bring the fortress out of our collective hearts and minds. I feared becoming the progenitor of destruction and famine. Would any endeavor I decided upon be fruitful? I did not know but I came to the conclusion I would first invest in public works across Roomtheaters, as any good leader should, by building bridges - both literally and metaphorically. A great number of bridges in fact.

A caravan of Elves arrived in the second week of Granite as bridge construction was nearing completion. At first, I doubted they would have anything great, Roomtheaters is small and elves are no great crafters of metal, but I had the broker meet with them. A fool I was! The Elves, normally a blight upon hardworking Dwarves, had brought an auspicious beast for purchase. I, of course, immediately gave them what they were asking for to save the creature and bring them into the fold - a pittance if anything.

I took the sale and freedom (through purchase) of Hex the Grizzly Bear as an omen of the year to come and immediately assigned her to be our War Bear and later entrusted her to the Militia Commander.

The remaining days of Granite were peaceful and unremarkable, save for the slight expansion of the tavern, The Craft of Posts.

Slate 102

Slate was marked by continued expansion. The month began with the construction of levers in The Craft of Posts and their linkage to the fortresses' various bridges. Since many dwarves tend to listen to the bards there on their days off, it is an ideal location to ensure there is always at least one or two idle dwarves an arm's length away from retracting a compromised bridge or sealing an area.

Additionally, the Chapel of Safety's petition for further expansion into a temple was completed. A slightly audacious building, I authorized the construction of a 2x8 platinum floor since we discovered a bit more of it and 16 blocks for like 6000 zone wealth was worth it in my eyes after dumping like 6 statues and slabs in there and engraving everything but failing to meet the temple requirement.

Perhaps it was the display of excess wealth in the Temple that drew a new migrant later that week. As a Dwarf who does not believe in borders, I immediately accepted their petition to join. Please welcome al ustobot, dingo woman poet, to the fortress.

An additional 10 migrants from the Mountainhomes made their way to the fortress shortly after Al. This brought our population to 70 on the 12th of Slate.

The only other event of note as Slate drew to a close was the completion of the Mayoral room. By all accounts, it is more suitable for a Duke and a waste of space - but I have hope in my heart that I will not be re-elected again and it will be bequeathed to subsequent Mayors to make them happy.

Felsite 102

Felsite brought the appointment of a High Priest to the newly completed temple in the Chapel of Safety. A visitor dingo woman also brought a number of rumors from afar of Goblins marching upon a neighboring dwarf fortress. Many in the community were clamoring to go out on a raid in response to this, but I did not want to incite any deaths.

Hematite 102

The rumors of conflict on the horizon spurred me to create a new Squad during Hematite. You, dear reader, may wonder what I decided upon. A squad of Marksdwarves named Books of Meeting was established. (I completely forgot Marksdwarves squads are still tricky to get working/bugged until I noticed months later that they were not properly grabbing bolts...)

Hex, fortress mascot and warbear, kept getting into fights with wild horses that wandered into the pasture. In an effort to keep her alive and also prevent other wild animals or invaders from attacking our defenseless pastured animals, I have scheduled both squads to assign a single dwarf to guard duty when it is their month to train. This has cut down on wild horse fights significantly and, when the Captain of the Guard chased down a horse and cut its head off so viciously with a swing of their axe that the horse & its severed head landed in the river, provided hours of new songs for the Bards to recount in taverns worldwide.

Malachite 102

Malachite brought another 8 new migrants - bringing the population to 78. A human bard, presumably enamored with the dope ass bear we have, also requested to join - bringing the population to 79.

Malachite was the month a spark of inspiration struck me. My legacy would certainly be in Public Works for the fortress! I ordered the construction of four windmills upon the peak of the mountain (small hill really) we call home.

Galena 102

The month of Galena saw the construction of what many would call the pinnacle of Dwarven engineering. In an effort to ensure good morale across the entire fortress, I approved the construction of a mist generator above the Craft of Posts and central stairway.

The windmills were connected from above to power it.

Everyone loves it.

Limestone 102

Another month, another group of migrants. 10 this time. The population stands at 89.

A trade caravan from the Mountainhomes arrived. Nothing of note was for sale, but I did purchase two hens and two gobblers for eggs. In two years time we may have a bountiful flock.

Hex was injured again by another wild horse - so she has been pastured in the Craft of Posts, where the mist and numerous passerbys can ensure she doesn't die.

Sandstone 102

The Craftdwarves unionized and petitioned for a guildhall. I of course, an ardent supporter of the labor movement, begun construction on a guildhall immediately. Tis perhaps quaint compared to the ostentatious wealth displayed in the Temple or even in the Mayor's room, but the Craftsdwarves were happy with it.

I constructed a room for Valentina, Captain of the Guard. Also perhaps better suited for a Duke - but she's worth it.

Finally, I created a room for the new Dungeon Master as well as a Dungeon and future new barracks (the hospital deserves more space).

Timber 102

The start of Timber brought fear into my heart when the Giantess, Lecitala Sted Irol, arrived on the 8th.

Honestly it seemed like she just wanted to sight-see and I did not want to hunt an intelligent creature like her, but I only had a single cage trap placed near the windmills and she refused to walk near them...

When she begun chasing a poor child who was just wandering outside, I regretfully had to send a squad to intercept.

...A single axedwarf caught up with her and made shockingly short work of her before the rest of their squad arrived. Actually horrifying, I thought she would at least put up a fight...

Rest in Peace Lecitala Sted Irol, 8th Timber - 15th Timber.

Moonstone 102

Not much of note happened as Winter arrived. A human soldier petitioned to join the fort and of course, still believing in an open border policy until the first necromancer appears, I allowed him to join bringing the population to 90. Two dwarf children were born shortly after, bringing the total population to 92.

Opal 102

Nothing happened in Opal beyond the Bone Carver entering a trance and creating a masterpiece Horse Bone Weapon Rack. Someone will surely enjoy it...?

Obsidian 102

Obsidian brought the close of winter to the fortress. Another Human, this time a Lasher, petitioned to join for the purpose of soldiering. The population stands at 93.

A bunch of wild dingoes appeared and killed one of the pastured dogs. I kicked off the years' end celebrations with a military wide Dingo Hunt.

Hex certainly had fun, although I have heard reports of the Militia Commander muttering about how "no one should have to see a grizzly bear treat a dingo like a chew toy" into their drinks at the tavern...

Results

  • Population grew from 58 to 93 by years end. That's 35 new dwarves, which is more than half of what we began the year with!
  • We did not lose a single dwarf to death, disease, drowning, or beasts!
  • We have two squads now and they are all armored/kitted out.
  • The fortress has expanded significantly across all areas, except below.
  • We've created a ton of wealth and the majority of the population is damn near ecstatic to be living in communist harmony.

Recommendations for the next Chair of the Dwarven Communist Party

  • The Marksdwarf squad could probably be changed to a sword or spear squad and be even more effective. At last glance though, they may not be completely bugged as it does seem like the majority of them have raised their marksdwarf skills, but I did witness a dingo get beat to death with a crossbow instead of being fired upon - so....
  • We need way more bedrooms. I did begin construction on more, but only finished a handful. I believe a number of dwarves remain without beds but thankfully the mist generator has prevented everyone but the children from being dangerously unhappy.
  • The troglodytes remain below and have actually given birth so there are a number of them. I am confident the militia can easily take them, but did not break the seal.
  • The corpses of the troglodytes in our refuse stockpile above keep depressing the children and should probably be tossed, since they will not be used for anything since troglodytes are sentient.
  • I did start constructing some additional defenses for the pasture and main gate of the fortress (walls for what were supposed to be the epic marksdwarves to stand upon and fire from), but they remain unfinished. Do what you will.
  • The Soap industry needs to be started, as it is the only thing holding the hospital back. There is an Ashery and Soap Maker workshop already built. Just needs lye or fat (dingoes maybe??)
  • Be sure to choose a dwarf and give yourself a nickname!!
  • Dig!

Save File: https://mega.nz/file/dztwBaZD#jPhpWZmF1R0YeLXToH9awBy2wK0K3ftR4rJ1M1044lI

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

For those of you who don't care, I promise this is the last post about this. All further discussion can be relegated to the matrix space.

Matrix Space: https://matrix.to/#/!tyfTFjggYNboCPZPKo:envs.net?via=envs.net

The main base isn't anything special, at least for now, but it's enough to protect from the main planet's frequent boiling storms. If any comrades need to be picked up, you can use the S.O.S. channel in the matrix space. All four stars are yellow, so no special hyperdrives are required to traverse the whole federation.

Portal Coords:

Hexadecimal Transcription: 4 0 6 E F E F B 4 9 1 3

Atlas Transcription: Tepaavpe Dipedigu Teudzago

Feel free to join us! No other planets except the main one in System Alpha have been discovered, so feel free to name them how you wish, and build small outposts, huge bases, or anything in between! I can't wait to meet all of you in our marxist-leninist space commune!

astronaut-2 astronaut-1

edit: thank you for the pin! heart-sickle

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submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]

EDIT: Holy shit thanks so much whoever made the $19.17 donation

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submitted 1 year ago by [email protected] to c/[email protected]

I'm hosting a project zomboid server with a few friends and would love if more people played. We use a bunch of mods so I recommend modchecker to see what mods to download. cat-trans IP: 173.0.151.92 Port: 17100

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submitted 1 year ago* (last edited 2 months ago) by [email protected] to c/[email protected]

Here are some educational resources/explanations for the games community about emulation and other game-related tools.

Note: Check my top-level replies in this thread as I ran out of text in the post

[Informational Resources]

Reddit's ROM Megathread - Unaffiliated with this site

Emulation Wiki

[Emulation as a field]

Emulation is the process of re-implementing the functionality of something (hardware and/or software) in a separate software environment. You're probably most most familiar in the term as it relates to game system emulation- like the Dolphin Wii and Gamecube emulator, but it's actually much broader than that.

While emulation does cover physical systems, it can also cover things that strictly exist as software. If you've ever played on WoW or any other MMO private servers, the actual underlying software that was being run was likely a server emulator (or in rare cases the actual official server software itself may have leaked or released).

These server emulators are created by analyzing the network information exchange (packets) sent from the game client to the server and those received by the client from the server. A painstaking and brutal process of analyzing these packets allows server reverse-engineering projects to then re-implement the functionality of the official servers, and then we can point the game client towards our reverse-engineered private server (that speaks the exact same "language" as the official servers). This then allows the private servers to provide additional or changed functionality (for example, more exp per quest) which allows a much more customizable experience.

Emulation can also be used to re-implement vendor solutions like the Steam API which provides various utilities like DRM (which the emulator could choose to ignore). A great example of an emulator in this regard is the Goldberg Emulator.

Let's say you've acquired (through legal purchase only of course) the clean steam files for a game and want to run it offline. Normally you wouldn't be able to because the steamworks DRM check wouldn't be able to authenticate against the official steam servers. If we instead replace the steam_api.dll (this could also be named steam_api64.dll depending on the game) with the one provided by the Goldberg Emulator, when the game makes the check for the steamworks drm authentication status, the Goldberg Emulator's implementation of steam_api.dll will simply return true and let us play our game offline. The game itself just knows that it asked for a DRM verification check to a service, and the Goldberg variant of steam_api.dll looks (to the game) exactly like the "real" version, except that it always returns that the steamworks DRM has been verified.

Refer to the readme within the Goldberg project for more information about what to do with specific games. Also take note that this only works with games that only use steamworks drm (most of them) and games using other/multiple DRM solutions won't work with this method only for offline play.

[Console Emulators]

All of the emulators listed below are my personal per-console pick. Each is at least in the recommended section of a great general emulation resource, the Emulation Wiki

Game Platform | Emulator Name | Emulation Platform | Comments

Nintendo Consoles

NES | Ares | Windows/Linux/Mac

SNES | Ares | Windows/Linux/Mac

SNES | bsnes-hd | Windows/Linux/Mac | Widescreen modifications for some SNES games

N64 | Simple64 | Windows/Linux | N64 emulation has a lot of viable candidate emulators, check the page here

GC | Dolphin | Windows/Linux/Mac/Android

Wii | Dolphin | Windows/Linux/Mac/Android

Wii U | Cemu | Windows/Linux

Switch | Ryujinx | Windows/Linux/Mac | Has a free multiplayer-enabled build called LDN 3.1.3 on Patreon

Switch | Yuzu | Windows/Linux/Android | Killed by Nintendo 3/4/2024

Nintendo Handhelds

GB/C | mGBA | Windows/Linux/Mac

GBA | mGBA | Windows/Linux/Mac

DS | MelonDS | Windows/Linux/Mac/Android

3DS | Citra (PabloMK7 Fork) | Windows/Linux/Mac/Android | Fork by longtime former contributor of Citra receiving additional development from GPUCode (another longtime contributor)

Sony Consoles

Playstation | DuckStation | Windows/Linux/Mac/Android

Playstation 2 | PCSX2 | Windows/Linux/Mac

Playstation 3 | RPCS3 | Windows/Linux/Mac

Sony Handhelds

PSP | PPSSPP | Windows/Linux/Mac/Android

PSVita | Vita3K | Windows/Linux/Mac

Sega Consoles

Sega Master System | Ares | Windows/Linux/Mac

Genesis | Ares | Windows/Linux/Mac

Saturn | Mednafen | Windows/Linux

Dreamcast | Flycast | Windows/Linux/Mac/Android

Microsoft Consoles

Xbox | Xemu | Windows/Linux/Mac

Xbox 360 | Xenia | Windows

Apple Phones

iOS 2.x | TouchHLE | Windows/Mac/Android

[Graphics Packs]

A lot of emulators have texture replacement capabilities built into them. What this means is that users can manually and/or AI upscale textures from the game into higher resolution or outright replace them with other textures. There aren't currently (that I'm aware of) area that have consolidated links to these things, so you'll unfortunately have to search individual project forums and look for texture or graphic packs links.

Some known graphics packs repositories:

Dolphin Forums

Citra Forums Killed by Nintendo 3/4/2024; waiting for the dust to settle for recommendations

[Graphics API Translation Layers]

Sometimes there are scenarios where a game may only use DirectX to draw it's rendered graphics to screen and we may not want this. This could be for performance reasons (maybe the Vulkan graphics api has better performance, maybe DirectX isn't available on our OS, or maybe the DirectX version is really old and not properly supported by our OS/GPU/Driver combination). In these instances we can use translations layers to translate DirectX graphics api calls into Vulkan calls using utilities like DXVK . Explaining which files to copy over depends on a per-DirectX version basis, so you'll have to use a combination of the PCGamingWiki and DXVK documentation to figure out which files to replace.

[Graphics Post-Processing]

With a utility called ReShade we're able to inject various post-processing effects into the final stage of the graphic rendering pipelines of games. This allows you to adjust color curves, inject path-traced global illumination (a method like ray-tracing), and add a bunch of other effects to DirectX9/11/12/Vulkan games.

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submitted 27 minutes ago by [email protected] to c/[email protected]

How hard is that shit?

I'd like a control panel of nicely haptic buttons for some of the Arma 3 side features, Lights on/off, Engine on/off, Chaff, Smokelauncher etc.

From what I gathered researching it's basically just building a box, soldering some switches to a micro controller and bob's your uncle. I feel 80% confident I can do those things - am I missing something? Anyone ever build their own "sim"-control-deck?

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submitted 2 hours ago by [email protected] to c/[email protected]
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submitted 2 hours ago by [email protected] to c/[email protected]
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submitted 4 hours ago by [email protected] to c/[email protected]

Signalis is a weird, confusing game. There's a lot going on, and even after playing through it once, twice, maybe even three times, there's a decent shot you still don't have the full picture. I'll try and break it down as best I can. Here's my shot at dissecting the madness of Signalis.

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submitted 5 hours ago by [email protected] to c/[email protected]
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submitted 22 hours ago by [email protected] to c/[email protected]

Better this time, largely because I figured out how trams work.

Think I'm gonna try a third time and space a proper grid out.

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submitted 1 day ago by [email protected] to c/[email protected]

You can always download it and then immediately uninstall the EGS app if you hate it but it's worth it for this game

It's got gorgeous art and incredible music and surreal writing and a cast with plenty of interesting queer characters and you can romance a bat and get a third eye installed and assassinate a sun

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submitted 1 day ago by [email protected] to c/[email protected]

Original Meme

TIL, after years of playing Stardew Valley on-off, that Pierre apparently has quite the (well-deserved) hatedom.

morshupls

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submitted 1 day ago by [email protected] to c/[email protected]

trying not to fill this comm with only megaten shitposts taking-restraint

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submitted 1 day ago by [email protected] to c/[email protected]

I rarely ever mod my games outside of fan patches to fix bugs but I'm looking for games that have some quality mods.

Project Reality for Battlefield 2 comes to mind. That's a quality mod that's now it's own standalone game.

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submitted 1 day ago by [email protected] to c/[email protected]
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submitted 1 day ago by [email protected] to c/[email protected]
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submitted 22 hours ago by [email protected] to c/[email protected]

Better this time, largely because I figured out how trams work.

Think I'm gonna try a third time and space a proper grid out.

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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]

I've been looking at the Chinese Android/Linux emulation handheld scene for a few years now and while I think these things are really neat I've never bought one. They've always either been too expensive or too compromised/crappy with no middle ground.

The RG35XX H from earlier this year was pretty close- it had a horizontal form factor, Bluetooth, Wifi, a full set of buttons and analog sticks, decent build quality and performance that could easily handle everything up to PS1 (and could stretch just a little bit beyond that), and could be bought for less than 70 dollars. I hated that it had those in-line shoulder buttons a lot of these Chinese manufacturers love and I wished the screen had been just a bit bigger.

(To be fair, I wouldn't mind a device that could readily play DC, N64, PSP and even the Saturn, but that sort of performance seems to cost at least 130-150 dollars and would most likely end up costing about 200€ in Europe)

This new RG40XX H looks to be the exact same thing as the 35XX H but with a 4-inch screen and stacked shoulder buttons. If it's not horribly more expensive than the previous model I might finally end up getting one

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submitted 1 day ago* (last edited 1 day ago) by [email protected] to c/[email protected]

Let me rant for a bit about something silly.

Okay so like you might have noticed I'm on a bit of a Monster Hunter kick lately because I finally got around to playing World. My experience so far has been good, with me having played since Tri it's been somewhat easy to solo my way up to master rank only using sos flairs to farm monsters faster when I get bored with the grind and everyone I've played with online so far has been super cool.

Anyway having beaten the game and unlocking the expansion I've been finishing up the remaining HR quests I reached the FF Collab quest where you fight a Behemoth. I don't like the collabs for the most part so I just wanted to get it done for completions sake. managed to solo the first Behemoth fight "The Legendary Beast" but it was clear that there was a certain way you're supposed to do the fight, so I decided to look for advice before I attempt the second fight ""He Taketh it With His Eyes." Reddit had a few posts about it so I took a look to see if there was any good tips.

Good lord the people on the Monster Hunter Reddit are a bunch of obnoxious whiners. The comments I saw on posts where people were asking for advice to beat a monster were about 5% actual decent advice and 25% terrible advice and 70% people complaining about lower rank and unskilled hunters not knowing how to beat a boss.

Now, this pisses me off, because the whole gameplay loop of Monster Hunter is YOU USUALLY SUCK BEFORE YOU GET USED TO THE MONSTERS TELLS, IT'S PART OF THE JOURNEY. So if you're going to play this kind of game cooperatively with online strangers, you're going to get people who are fighting this thing for the first time, and complaining about them not knowing the gimmick of the monster is IMO stupid and missing the point.

People are so obnoxiously great man theroried and hyper individualised that the idea of teamwork has become this competition of who can be the most individually perfect rather than a cooperative exchange where someone playing might suck a little today so they can get better and pay you back by sucking less tomorrow.

It bugs me because while I'm good at Monster Hunter now, I remember back when I first played Tri I started out terrible.

Anyway, my point is I hate the "Everyone sucks but me" gamers who turn everything into a pissing contest. I just had to get that off my chest.

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submitted 1 day ago by [email protected] to c/[email protected]

especially with the new update, it seems completely impossible. I've tried the macao strategy, but now portugal wants me to cede the entire fucking state of guangdong! yeah i banned opium but now i have to get that whole fucking state back! is there another way?

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