00_Evan

joined 1 year ago
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[–] [email protected] 3 points 1 month ago (1 children)

Thanks for giving Lemmy a try!

Lemmy.World has a few different web UIs that you can try out, otherwise if you're on mobile various Lemmy apps support themeing:

[–] [email protected] 3 points 1 month ago (1 children)

Not at all, thanks for the feedback! I appreciate that the new visuals are a change no matter what. and it'll feel a bit weird to imagine only some new visuals in the game mixed in with the old ones. In the future I might be able to show an example of a game screen with 100% new graphics.

[–] [email protected] 3 points 1 month ago

Afraid I'm not ever going to add toggles to turn off new content added in updates, although I do want the new visuals to satisfy as many people as possible.

[–] [email protected] 2 points 1 month ago

I do think there are cases where the game could include a bit more numbers clarity, but I'm afraid I don't want to just effectively put the wiki into the main game. Are there any particular 'hidden' mechanics which you think are most egregious? I don't think any of the things you list are crucial to winning the game, and in fact the game does mention solution potions to special rooms in the guidebook.

[–] [email protected] 1 points 1 month ago (3 children)

So an evasion augmented armor grants 4 + 2*lvl evasion. I could include this stat, but it's not actually going to help decision-making at all, as you have no idea how that compares to the amount of blocking you've lost. Furthermore extra points of evasion/accuracy aren't necessarily more useful, generally the more of it you've got the less useful each point is, which is often the opposite of blocking's value. So I just don't include the numbers at all as that ends up being a similar amount of information with less complexity.

Accuracy figures are the exact same in this regard, I'd rather have no numbers at all than show numbers which aren't actually useful.

[–] [email protected] 4 points 1 month ago (6 children)

The next update isn't actually revealing any more information than the game already displays, it's just giving it to you in a nice compact form that's much easier to access, and in the case of SoU it's showing it to you before spending the scroll instead of after.

Unfortunately I don't intend to show off accuracy and evasion stats because the numbers aren't particularly meaningful. The hero has 10 accuracy and 5 evasion to start, and gains +1 of each per level. This tells you nothing about the actual hit/dodge chance on a per-enemy basis. the only real way for me to show this information would be to show the exact hit/dodge chance for each enemy, which feels like way too much information.

[–] [email protected] 2 points 1 month ago

The level boost isn't changed for the bow vs. other thrown weapons, so there's no need to put in another line on the update window. The item's description is probably a better place for clarity on that front.

[–] [email protected] 8 points 1 month ago

Equippong/unequipping armor takes 2 turns, so completely swapping from one set to another takes 4 in total. However, this is currently affected by hero speed, so wearing excessively heavy armor would result in this taking longer than 4 turns. I agree this is a bit of a trap that isn't explained anywhere currently.

[–] [email protected] 4 points 1 month ago

The cleric is going to the the focus of v3.0.0, which is almost certainly going to be the next major update after v2.5.0. I can't give an ETA yet but late this year seems most likely.

[–] [email protected] 2 points 1 month ago

I do want to look into ways to encourage more supporter purchases, especially on the Google Play verison, but it's never going to be locking a major content update behind a paywall.

[–] [email protected] 4 points 1 month ago (1 children)

If the item is unidentified then it'll always show stats as if it going from +0 to +1, and will let you know that.

[–] [email protected] 1 points 2 months ago

No specific date yet, but we are getting close. I said 'sometime in July' and I think that's still accurate, though it'll be later obviously.

It's worth noting that v2.5 ended up growing quite a bit bigger than I initially planned for it to be.

 

After almost 10 years, the rat skull will finally return in Shattered Pixel Dungeon v2.4.0 as one of the game's new trinkets! It was formerly a quest item that I removed way back in v0.2.1. Now the skull will passively boost the chance for you to encounter rare exotic enemies like albino rats or crystal mimics. This means a bit more challenge, but also more rare loot!

 

Hey Rat Punchers,

You may remember that when v2.3.0 released I gave a rough ETA of 'early to mid March' when it came to hearing back from me on v2.4.0. Well, early March is here, so where are we at?

Unfortunately, I've got some bad news when it comes to progress on Shattered: v2.4.0 has been substantially delayed. For pretty much the whole month of February I've been dealing with helping my family with a surgery recovery and recovering from getting sick myself.

Read the Full Post Here.

48
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 

Hey Folks, thank for all the well-wishes last week!

I'm back home now and slowly starting up work on Shattered Pixel Dungeon again. Here's an early look at one streamlining change I'm making to the alchemy system, meant to simplify a bunch of the higher end recipes: replacing catalysts with a simple energy cost.

 

Hey Folks,

I'm afraid work on Shattered Pixel Dungeon has been on pause this last two weeks, as I've been helping my father recover from knee surgery. Everything I've announced previously related to 2.4.0 is still happening, but the first blog post for it will probably be later than early-mid March. I'll hopefully have some more things to share here in another week or two.

50
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

In a few days, Shattered Pixel Dungeon will have its first ever festive food replacement for the Lunar New Year! As usual, these holiday treats have a little bonus vs. the regular cornish pasty that they replace. Steamed fish is eaten in two bites instead of one, letting you trigger any on-eat effects you have twice!

 

Hey Folks!

I'm currently releasing the first patch for Shattered Pixel Dungeon v2.3 across all platforms! It's mostly internal code changes, but there are a few small fixes, technical additions, and QOL adjustments too.

I expect there will be one more very tiny patch for v2.3 in another few days, as a couple more small issues have popped up since putting out this patch.

43
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

Hey Dungeoneers, Shattered Pixel Dungeon v2.3.0 has been released!

v2.3.0 includes a second gnoll-themed variant for the new caves quest! There are also some smaller item additions, visual improvements to floating text, and the usual slew of small tweaks and bugfixes.

Read the full post here

 

Happy New Year rat punchers!

After a busy holiday, and getting sick =S, I'm back with some news about v2.3.0 and my plans for the year ahead! This post starts with a year in review, and then lists the major changes and additions that I have planned for Shattered Pixel Dungeon in 2024 and beyond.

Read the full post here

 

Hey Folks, I hope you're all having a happy new year!

Sorry for my silence over the holidays. I've been busier than expected with a mix of holiday celebrations, a stressful family visit, and catching a cold! I'll hopefully be sharing a blog post later this coming week with my plans for Shattered Pixel Dungeons's v2.3.0 release and for 2024 in general.

 

Hey Dungeoneers!

The second variant of the new caves quest is now ready for beta! In this post I'm going to go over what this new quest area entails, and also share some other content coming in v2.3.0.

Read the full post here

 

As I said last week, the boss for the upcoming gnoll variant of Shattered Pixel Dungeon's caves quest is the gnoll geomancer! Once the geomancer is awake expect to do a lot of chasing and a lot of rock dodging. The geomancer's attacks are similar to those of gnoll sappers, but turned up to 11.

That blog post I mentioned last week is still coming by the way! I just need a few more days.

 

Hey Rat Punchers, and welcome to the first c/PixelDungeon community newspost and spotlight! These posts summarize community events over the last few months, and provide a good starting point for new readers.

If you're new here, welcome! c/PixelDungeon is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions. To sign up, just make an account on Lemmy.world: https://lemmy.world/signup. You can also use an account from any other Lemmy instance that lemmy.world federates with.

Recent News

Although this is c/Pixeldungeon's first newspost, it's the 11th one in total. The prior 10 posts were on our previous community on Reddit. That really does set the tone doesn't it? c/Pixeldungeon has come into existance as a new place for the pixel dungeon subreddit community, hosted by a platform that will hopefully be less abusive to its users.

After some initial turbulence relating to uptime and new registrations on lemmy.world, c/pixeldungeon now seems to have settled into a steady cadence of about 2-3 new posts a day. While I'd certainly like for us to one day get as big as r/pixeldungeon was, I think this is a great start. We've off the ground, and hopefully can continue maintaining and growing from here.

One thing I've been very happy to see is a strong presence from Pixel Dungeon developers! While I've been trying to make weekly posts of my own, there have also been dev announcements from both new and long-standing developers. Even if you ignore my posts, we're already doing quite well on that front I think. As for general activity, this newspost is a start, but I'll be seeing about making some megathreads soon to encourage more participation. In the meantime though, here are some of the best posts made in the last few months:

Top Posts

Here are our picks for top posts made in the last few months! There is a max of one post per person per category, and posts from moderators aren't eligible.

Top Recent [DEVeloper] Posts:

  1. More Info Shattered Pixel Dungeon by @inverse_snake
  2. My mod of shattered pixel dungeon by @elektrochecker
  3. Experienced Pixel Dungeon 2.15.3 has been released! by @Trashbox_Bobylev
  4. New Map Editor Mod of Shattered Pixel Dungeon by @AlphaDraxonis

Top Recent [Original Content] Posts:

  1. Traditional Art: Pixel Dungeon Meshi by @onlineworms
  2. Traditional Art: I drew something for Inktober by @cats_hurricane

Top Recent Regular Posts:

  1. Let's discuss: Ring of Arcana by @GWLexx
  2. So..... I tried I ring of wealth run for the first time by @disce_pati
  3. I just started learning how to mod ShatteredPD to make my own PD game and found something I never knew about in the files! by @DonnieBirb
  4. New highest level throwing stone with updated blacksmith rewards by @depresbian
  5. Happy Halloween indeed! Make the Imp wear Christmas hat later, please! by @riomist
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