[-] [email protected] 1 points 2 days ago

No specific date yet, but we are getting close. I said 'sometime in July' and I think that's still accurate, though it'll be later obviously.

It's worth noting that v2.5 ended up growing quite a bit bigger than I initially planned for it to be.

[-] [email protected] 2 points 2 days ago

Hah! As far as I'm aware Java is a pretty memory-safe language, and the game has also already supported text input for a while now, so hopefully never.

51
submitted 2 days ago by [email protected] to c/[email protected]

After getting requests for years, I am finally adding support for custom notes in Shattered Pixel Dungeon!

You can make plain text notes, or attach them to a dungeon floor or item. These are a great way of keeping track of information between play sessions, or deduced properties of unidentified items. Custom note titles will even appear in the descriptions of their items!

(Image Description: An image showing the various UIs for adding custon notes. A selection window for adding them is shown on the left. A cropped window is on the top-right, showing five custom notes in the adventuring notes UI. Another cropped window is in the bottom right, showing a custom note appearing in an item's description.)

[-] [email protected] 1 points 1 week ago

Please look at the screenshot again, there already are separators when two floors are on the same row. Separators on different columns seems unnecessary as there's already a new header that serves as a separator.

[-] [email protected] 5 points 1 week ago

I went back and forward on this in development before settling on the more compact view. I do agree that this can result in reduced readability, but I felt it was worth it compared to making the player scroll a whole lot to access earlier floors. I made this choice partly because the lack of compactness makes the current list UI totally unusable, and moving to the grid's main goal is to address that. Using one floor per row would also be especially bad in landscape where there's roughly twice the horizontal space and half the vertical space.

[-] [email protected] 6 points 1 week ago

I would like to give a little more info on score in the future, but this isn't really the feature for that. Landmarks mainly automatically note things which you'd care about remembering between floors, such as an alchemy room. Secret rooms aren't noted at all. I agree that a similar UI could be used to break down missing things by floor, but I wonder if just noting them would be sufficient, compared to doing something like showing where they were on the map.

[-] [email protected] 4 points 1 week ago

I don't often directly implement them into the game, but I'm always happy to listen to suggestions as a form of feedback.

38
submitted 1 week ago by [email protected] to c/[email protected]

I'm also using the new Grid UI to overhaul Shattered Pixel Dungeon's journal notes page! The automatic adventuring notes, which record keys and landmarks, are now presented in a much more compact form! I've also added a few new landmarks, such as special floor types.

You might notice that there are a couple of other new things in this UI as well, more on that next week...

(Image description: An image showing the new 'adventuring notes' UI in the journal on the left. Notes are organized by dungeon floor with icons the player can tap for more info. On the right two example note descriptions are shown)

[-] [email protected] 1 points 2 weeks ago

The badges are all relating to the new catalogs, replacing the old researcher badges. I do agree that it would be nice to have more specific badges for each of the heroes/subclasses though.

[-] [email protected] 1 points 2 weeks ago

Yep, exactly that.

[-] [email protected] 7 points 2 weeks ago

The cancel button does not spend the scroll in this case, as the game isn't revealing any info the player shouldn't be able to know beforehand. Cancel will kick you back to selecting an item, which will only force-use the scroll if it wasn't already IDed.

[-] [email protected] 4 points 2 weeks ago

That actually varies by device. Shattered usually puts confirm on the left (or above) and cancel on the right.

[-] [email protected] 6 points 2 weeks ago

I decided against showing enchant and glyph stats atm as they're already less specifically described by the game, and I don't think that info is as critical to player decision-making as seeing direct stat scaling is.

52
submitted 2 weeks ago by [email protected] to c/[email protected]

Continuing the trend of interface improvements coming to Shattered Pixel Dungeon in the next update, I'm adding a new window when you try to upgrade items!

Currently the only way to know how the stats of an item change with upgrading is to actually spend an upgrade scroll, but with this new interface you'll get a helpful little summary first! The window includes almost every stat in the game that scales with item level.

[-] [email protected] 1 points 2 weeks ago

It shouldn't be possible to access or modify any of the game's internal files unless you have root, at which point it's silly for me to try and prevent cheating. Shattered shouldn't store any of its save data in user storage or sdcard.

38
submitted 3 weeks ago by [email protected] to c/[email protected]

As mentioned last week, Shattered Pixel Dungeon's catalog is being expanded, but it's getting more than just new items. The catalog now also includes all of the game's enemies (plus plants and traps), and lore documents!

In total this means the new catalog has gone from 101 things to just shy of 500! It'll also keep track of stats such as how many times you've defeated an enemy, and comes with 9 new badges.

31
submitted 1 month ago by [email protected] to c/[email protected]

Hey folks, since last week I've finished the new catalog UI, so here's a more fulsome screenshot!

For reference, the existing catalog contains 101 items, and this new one now contains a massive 315 of them! Almost every item (and enchant/glyph) in the game is now viewable here, assuming you've found it first.

It looks like there are still 2 more categories though, I wonder what's in them...

61
submitted 1 month ago by [email protected] to c/[email protected]

With Shattered Pixel Dungeon v2.4.2 out, I'm properly starting work on the next update, which is going to include a bunch of changes to the journal interface.

Here's one of them, a new UI for the game's item catalog, that uses a grid instead of a long list. This makes the catalogs easier to navigate and gives me loads of room to add new things to them too...

29
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Hey Dungeoneers, sorry for being a little quiet here lately!

I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

30
submitted 2 months ago by [email protected] to c/[email protected]

Hey Dungeoneers, Shattered v2.4.0 has been released!

v2.4.0 features a new category of item: trinkets! They are more about tweaking gameplay variables than giving direct power or utility. There are also a bunch of smaller additions and tweaks, most notably to the Duelist and to Alchemy. Be sure to check the changes screen for full details.

39
submitted 2 months ago by [email protected] to c/[email protected]

Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!

The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!

30
submitted 2 months ago by [email protected] to c/[email protected]

Hey Dungeoneers!

After some disruptions back in February and March, Shattered Pixel Dungeon v2.4.0 is finally ready for beta! Read on for more details about what’s coming in this update.

52
submitted 2 months ago by [email protected] to c/[email protected]

Hey folks, the beta for Shattered Pixel Dungeon v2.4.0 should be ready to start this coming week!

The beta will have everything I've shown off so far, including a new item category, changes to alchemy, and changes to the Duelist. There are also some levelgen additions! Entrance and exit rooms in particular are going to become more visually varied.

33
submitted 2 months ago by [email protected] to c/[email protected]

Hey folks, we're getting fairly close to Shattered Pixel Dungeon v2.4.0 being ready for beta!

Here's another thing to look forward to in that update, I'm making some big changes to Duelist weapon abilities! While I am reducing recharge speed, abilities are getting buffed across the board to compensate. This includes more damage, charge cost reductions, and every ability getting a component that scales with upgrades.

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00_Evan

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