this post was submitted on 13 Jul 2024
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Pixel Dungeon

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After getting requests for years, I am finally adding support for custom notes in Shattered Pixel Dungeon!

You can make plain text notes, or attach them to a dungeon floor or item. These are a great way of keeping track of information between play sessions, or deduced properties of unidentified items. Custom note titles will even appear in the descriptions of their items!

(Image Description: An image showing the various UIs for adding custon notes. A selection window for adding them is shown on the left. A cropped window is on the top-right, showing five custom notes in the adventuring notes UI. Another cropped window is in the bottom right, showing a custom note appearing in an item's description.)

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[–] [email protected] 13 points 1 month ago (1 children)

Yessssss! I am a super casual player by now, meaning there sometimes weeks before I play again. I often don't remember that I already "know" which scroll is an upgrade scroll or which potion is a fire potion. So this is definitely appreciated.

[–] [email protected] 4 points 1 month ago

I can't even remember stuff I know the next day, this is very helpful

[–] [email protected] 7 points 1 month ago

Looks like no more need to switch to a notes app, this is wonderful

[–] [email protected] 5 points 1 month ago

"Left gear on floor 17"

[–] [email protected] 4 points 1 month ago (1 children)

just wondering, when do you expect the first arbitrary code execution now?

[–] [email protected] 3 points 1 month ago

Hah! As far as I'm aware Java is a pretty memory-safe language, and the game has also already supported text input for a while now, so hopefully never.

[–] [email protected] 2 points 1 month ago (1 children)

Just wondering when you plan on releasing this update in alpha? Its close to the date you had anticipated after the last update.

[–] [email protected] 1 points 1 month ago

No specific date yet, but we are getting close. I said 'sometime in July' and I think that's still accurate, though it'll be later obviously.

It's worth noting that v2.5 ended up growing quite a bit bigger than I initially planned for it to be.

[–] [email protected] 2 points 1 month ago
[–] [email protected] 1 points 1 month ago

This is a blessing, thank you Evan