Factorio

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A Lemmy community for the game Factorio made by Wube Software.

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founded 1 year ago
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I'm one of the persons who likes to play factorio without the aliens and the pressure that comes with them. I've been drooling at the weekly blog entries showing the coming factorio 2 and have wondered if it's going to be possible to play without the aliens. I haven't seen mention of whether they will be required other than I seem to recall they were mentioned on one of the new planets. Does anyone know if the peaceful player will be able to exist in the new game?

Thanks! May your factory continue to grow!

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I read about Shapez going 3D a few years back, and it initially sounded silly and pointless, but tried the new demo, and now I'm very excited for it to release in early access.

Gameplay-wise it's pure distilled optimization puzzles, and the 3D graphics give it an abstract surreal vibe that I find very comforting.

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Or at least my attempt at improving it with the limitations of runtime scripting.

I'm posting because I would like some feedback on it.

The current things I still need to do are to listen for more command events so I can reimplement their messages, including fixing the admin promotion one. The current admin promotion message simply responds to the event of someone becoming admin, which doesn't contain info about who promoted them like the localized string expects.

As well as try and make a function that can send a message one tick late, as sending a message in the command event happens before the command is actually handled. Meaning the default error message happens after a custom one.

Finally, I need to implement some graceful way of handling shortcode collisions. I think discord does :shortcode~1: or something. Then I wonder if I should handle the order somehow, or let the modified pairs choose it for me. Though, with the companion mod of Twemoji, it re-registers the shortcode dictionary on the fly so the server can choose which standard to use. I think that might affect ordering, but I'm not actually sure.

I also have a branch that was attempting to do the colors differently, but I worked on that while slightly burned on the project and I don't like dealing with color math (it confuses me).

Sorry for the rambling, this kind of became my Todo list.

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Let's post about our current runs!

Are you doing vanilla? Modded?

What's your goal? What are you finding interesting?

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Originally got the sub 8 hour achievement during a 2-player game in Early Access, back when you had to collect alien orbs to get science. It was before cliffs, and logistics bots were easier to get, so I was curious if it would be much easier or much harder.

And not least I wanted to get the achievement "properly legitimately", i.e. single player release version.

All in all it was easier than I feared! With proper settings I didn't even encounter the biters even though they were present, and the run was doable by just winging it with little pre-planning and no restarts.

Yeah yeah it's a phone photo. I originally took it to brag on snapchat. :)

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For those unfamiliar, DoshDoshington's Factorio videos tend to be anywhere from 50 to 500 hours tightly edited into 1-ish hour.

Oh, and Happy New Year, everyone!

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Solstice - 5 is a CGI short created by Paul Chadeisson, which discusses a situation where factories which create warships, kept growing on its own

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