Skywind

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A total conversion mod project, re-imagining Morrowind in the Skyrim engine.

founded 1 year ago
MODERATORS
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These bas reliefs, by the spookily talented Fury_on, will be used to decorate Dunmer strongholds. The ancient Chimer were different from the Dunmer we know in 3E427, and we've tried to give these bas reliefs an esoteric and ancient vibe, yet still reminiscent of contemporary Temple art styles.

One bas relief shows an ancestor spirit rising from the grave and blessing supplicants who seek to learn from their predecessors.

The other bas relief gives an insight into the ancient Chimer, showing a dual perspective of a first-Era Nede warrior: one aspect of it conveys the Nedes as a grave danger, a demonic creature that burns villages and strongholds, while the other aspect is that of a fallen enemy, conveying that this monster can still be slain by brave Chimer.

These bas reliefs were drawn in 2D, but we plan to translate them to 3D for enhanced visuals.

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Our deepest condolences to her family, friends, and all those whose lives were brightened by her presence. May her roads lead to warm sands.

Description: Artwork by MacedonianMuse of a Dunmer woman studying a book in Dunmeris at a desk. A plait runs across her shoulder and her face bears tattoos. A moon-and-star stele sits on a bookshelf laden with books, and through an open window, emperor parasol mushrooms bloom.

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This rare armor set guarantees you’ll only face lunatics in battle, since no one in their right mind would fight someone decked out in the skin of an actual dragon.

See more details on Vitaly’s ArtStation: ​https://www.artstation.com/artwork/xDN9rr

Description: Conceptual drawings of Dragonscale armor, showing front and back views and insets of pauldrons, bracers, greaves, and boots. The green-brown armor bears large scales joined to leather, with bone detailing. The style is reminiscent of Roman or early Medieval armor, with pteruges protecting the groin and leather straps holding the vambraces, boots, and belt in place.

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You’ll feel safe and secure in this rare Dragonscale helmet. After all, it’s virtually impossible to stove a Dovah dome, huh?

See more details on Vitaly’s ArtStation: ​https://www.artstation.com/artwork/xDN9rr

Description: Various views of an intricately-worked helmet, reminiscent of a Late Roman ridge helmet or a late Medieval lobster-tailed pot helmet. It has angular cheekpieces and a prominent ridge styled like the head and neck of a dragon. Imperial diamond patterns adorn the brow, and the neck guard is a sheet of brown-gold dragonscale.

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Alt: A screenshot showing the interior of a stone-built fort, with paintings on the walls, rugs on the stone floor, and a table laden with the remnants of a meal.

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Vivec is one of the most memorable cities in Morrowind’s vibrant world, for better or for worse. Many a player has spent hours searching Vivec’s cantons during missions, only to get lost in their confusingly similar passageways. For that reason, Skywind’s team has given each space its own unique, lived-in feel. In the case of the Telvanni, their canton features the Great House’s characteristic mushroom decor and blue lighting.

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In Skywind’s main questline, you’ll spend a lot of time hanging around in the Sixth House’s terrifying underground lairs. As such, Skywind’s talented team has worked tirelessly to bring these iconic locations to life. We just hope that they’re sufficiently creepy for you!

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Where the ashen foyadas of Molag Amur and the rolling hills of the Grazelands meet the sea, the stunning landscape of Azura's Coast is lined with rocky shores, grand basalt columns, and a host of volcanic islands. But this region is far from a day at the beach: from Tel Mora in the north to Tel Branora in the south, those who travel along these eastern shores will see the twisted and towering emperor parasols in which the enigmatic Telvanni wizards build their strongholds. And nestled between the region's rocky crevices are cave systems and ancient Velothi towers where outlaws, necromancers, and a host of otherworldly creatures lie in wait.

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THE WHEEL TURNS!

Here's Skywind's latest update video, live from Creation Mod Con 2023 https://youtu.be/mIgYmIQXyvE

We've also included our livestream after-party, where we hung out and showed some of what Fate didn't select on the day.

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If you’re lucky enough to survive an encounter with a Dreugh and aren’t led by your moral compass, why not put the carcass to good use? This parrying buckler was designed by DalSifoDyas and modeled and textured by Mykola Pavlovets. It’s what the creepy squid-man would have wanted. Probably.

Check out more details on Mykola’s ArtStation: https://www.artstation.com/artwork/OmWVKb

Don’t forget we’ll be appearing LIVE this Saturday, 19th August 17:25 UTC, as part of @‌CreationModCon over on https://www.youtube.com/@CreationModCon

Join us as the Wheel turns upon Skywind…

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Creation Mod Con is back! We are excited to once again be participating in Creation Mod Con in a week's time! The 2023 roster is bigger and better than the last with the additions of even more modding projects. Check the schedule below, and be sure to catch updates from your favorite projects by tuning in live on YouTube right here: https://www.youtube.com/@CreationModCon

But believe us, you won’t want to miss any of it - some really fun and exciting updates will be showcased all around. Skywind’s showcase is scheduled for Saturday, August 19th @ 17:25 UTC.

What will our showcase include? Well, that is a surprise even we can’t guess! Be sure to tune in.

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With their powerful bite and swinging claws, Daedroths are fearsome servants of the Daedric Prince Molag Bal. As one of the “Bad Daedra” in the Dunmeri House of Troubles, Molag Bal is considered a cruel and dangerous force by the people of Morrowind. In Skywind, you’ll encounter several of these creatures as they carry out his bidding and tell them “after a while, crocodile!” by bashing in their beautifully modeled heads with an enchanted battleaxe.

To see more details of Jon’s incredible work on this model, check out his ArtStation: https://www.artstation.com/artwork/qeNxaD

Some of you may remember that we already had a Daedroth model that deviated more substantially from the Morrowind design. We certainly won’t waste it; we’ve got plans to use the existing model elsewhere in a more unique way.

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Nirvana comments:

Morrowind's interiors are very simple and Vivec City's Tailors and Dyers Hall in St. Olms is a great example of this. In Morrowind's design, the shop doesn’t feature much detail, so I really wanted to see how it would feel to change that and make it something better and more practical for Skywind. This logic applies to every interior design I personally make.

Here's the Morrowind version for comparison: >

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This Daedric artifact has proved itself difficult to hold on to, with rumors of a benevolent mage cursing it to be quickly lost, in order to save the soul and sanity of the owner. Legend has it that the Ebony Blade was first stolen from Mephala herself. Will you keep hold of it?

Take a closer look on Mykola’s ArtStation: https://www.artstation.com/artwork/49X5d1

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This particular artifact from the Daedric Prince of Secrets wasn’t present in Morrowind, but appeared in titles prior and since, but we’ve found a good place for it. Lucky players who discover it are advised to not to worry about any whispers in their heads -- it’s probably just the wind.

Check out more details on Adam’s ArtStation: https://www.artstation.com/artwork/r96wxJ

Description: Multiple views of an ebony katana. The handle is long enough for two hands, but the blade is relatively short. The handle is black leather and gilt, and a there is a golden spider design on the tsuba-style handguard. The back of the blade bears a web pattern.

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”Our Vivec is surrounded by a wall, with four gates granting entry into the city. Of them all, Garland Gate is the largest, greeting people approaching the city directly north of the Foreign Quarter. This expansive, maze-like interior features a plethora of varied spaces, such as the living quarters for the Ordinators stationing at the gate, offices, armories and a training room.”

  • Overseer/Dominik

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This concept art isn't ready to share yet, but here's a sneak peek to help migrant netizens feel at home! #skywind #skyrim #morrowind #gamedev #indiedev #modding #conceptart #owls #superbowl

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We'll be sharing the same posts here as on the more established social media platforms. You can also find us on Mastodon, and maybe soon on Bluesky if that's your thing.