Source Ports

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A community dedicated to discussing and cataloguing source code ports for "older" video games.

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Not necessarily a source port, but sweet baby ray, I hope a good port comes from this.

cross-posted from: https://sh.itjust.works/post/642657

https://archive.org/details/far-cry-1.34-complete

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

This is gonna be another one that purists may want to skip.

My recommendation for the best experience, is to download the 3D model and hi-res texture packs from the addons page. Then remove the 3D models for all (wielded) weapons and enemies, instead opting to just use sprites. However, still retain the 3D models for pickups and other environmental objects.

This has become my preferred way to play SP Doom, Heretic, and Hexen.

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I haven't tried this one yet, but I am very excited about the prospect.

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... a redesigned jsH2 engine with external texture support for almost any object (tga, jpg, png, pcx formats, and for version 1.21+ - dds), Lit files for colored lighting, music in mp3 and ogg formats, addition of light effects, bloom, interpolation of object movement, chrome effects, etc.

I am currently in the middle of a play through of Hexen II, using this source port. It is a bit hit and miss for me, and definitely requires some settings tweaking.

For instance, the bloom and colored lighting are waaaay too heavy handed out of the box. Also, while the new HD environment textures are pretty good, I found the new weapon textures and models strayed too far from the source material for my tastes, so I turned those off.

Once you get the engine dialed in it is a really cool, new way to relive Hexen II.

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Quake Epsilon is a graphically enhanced build of shareware Quake 1 for Windows/Linux/Mac, which can be upgraded to the full version of Quake along with it's mission packs Scourge of Armagon and Dissolution of Eternity by copying the full-version .pak files into the correct folders.

It's made out of the Darkplaces engine and many mods from members of the Quake One forums and elsewhere

This one probably won't tickle the fancy of the purists.

However, I recently did an SP play through of Quake and all the official mission packs, using Epsilon on Ultra settings with HD textures. It was so much fun. It was classic Quake campaign gameplay, but with a new shine.

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OpenDUNE is an open source re-creation of the popular game "Dune II", originally made by Westwood Studios, and released by Virgin Entertainment. It attempts to re-create the original game and apply modern technology to it to allow it to be run natively on most operating systems.

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DevilutionX is a port of Diablo and Hellfire that strives to make it simple to run the game while providing engine improvements, bugfixes, and some optional quality of life features.

This port has made it onto a number of platforms in addition to PC, such as the Vita and the 3DS.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

The Force Engine is a project with the goal to reverse engineer and rebuild the Jedi Engine for modern systems and the games that used that engine - Dark Forces and Outlaws. The project will include modern, built-in tools, such as a level editor and will make it easy to play Dark Forces and Outlaws on modern systems as well as the many community mods designed to work with the original games.

Here's one I've been following ever since announcement. It's come along quite well, and I can't wait for Outlaws support.