this post was submitted on 20 May 2024
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[–] [email protected] 57 points 3 months ago (6 children)

Before y'all get excited, the press release doesn't actually mention the term "open source" anywhere.

Winamp will open up its code for the player used on Windows, enabling the entire community to participate in its development. This is an invitation to global collaboration, where developers worldwide can contribute their expertise, ideas, and passion to help this iconic software evolve.

This, to me, reads like it's going to be a "source available" model, perhaps released under some sort of a Contributor License Agreement (CLA). So, best to hold off any celebrations until we see the actual license.

[–] [email protected] 7 points 3 months ago (2 children)

I would argue that even having a project as source available is better then closed source and can still be pretty good, look at for example the FreeSpace 2 Source Code Project.

If anybody want to ask a game creator to make a game open source and he refuses, suggesting a source available license might still be a good idea.

[–] [email protected] 10 points 3 months ago* (last edited 3 months ago) (1 children)

But how does source-available benefit anybody? If you get inspiration from the code you can get accused of copyright infringement so you're better off never looking at it, and since it's not actually FOSS you don't get any of the usual benefits.

[–] [email protected] 5 points 3 months ago

source available can allow a lot of things including modification of the source code (and in particular adding quality of life improvements and updating the code to run on modern platforms). Some restrictions like not allowing selling or even not allowing competition (for example allowing the game engine to run only the original game , or disallowing the removal of monetization).

If you look at openage (age of empires 2 reimplementation) the game is not playable 25 years after release and that game is considered a classic, we could lose a lot of very good games or software.

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