this post was submitted on 10 Jul 2024
85 points (97.8% liked)
Games
16213 readers
659 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Hot take: Buying an early-access game because you assume it'll be a lot better down the road is just silly. Just because no man's sky did a full 180 and made an awesome game from a shaky launch doesn't mean any other E-A game will follow the same trajectory.
If you're not happy with the feature set it has when you buy it, and you're not OK with the developer potentially dropping the title immediately, you probably shouldn't have bought it.
I think the obvious "early access" success story is Minecraft. That's what all these games are trying to copy.
But yeah, early (beta) MC was still a fun game and worth the 10 to 20 one would have paid for it. The actual "release" of the game was fairly arbitrary as it had huge updates after as well.
The unprecedented success of it led directly to early access as a commercialized concept. Prior to that, AAA/AA and other professionally made games just did actual releases, and indie/solo games were sometimes released in free beta to get playtesters.
The idea that the audience should fund the development from alpha through release is a wild concept that the capitalist class jumped on because they could sell you less and in many cases make the audience pay for what used to be considered a part of development (testing and polishing).
Frankly, I'm just amazed other industries haven't caught on yet. Music is getting there, with songs being released in very raw form sometimes and the constant stream of remixes and rereleases that are needed for chart ranking also allowing for an iterative approach to music production. How long until TV shows offer "early viewer" discounts where you pay 50% for a show with no visual FX that you can hope, if it's funded enough, will someday have CGI added?
Satisfactory early access has been a pleasure to be a part of. I’m genuinely glad I hopped on board during the EA phase rather than waiting for the full release (Which is actually coming this October). EA gets a bad rap because in fairness, it has been abused to hell and back. But being a part of the early access phase of lots of games can be a genuinely engaging opportunity.
Hard agree..... One of the most polished early access games I've played in a long time. I've started over at least 3 or 4 times now. Sometimes single player. Sometimes multi-player. Can't wait tor 1.0.
Looking forward to finally learning what the few WIP (work in progress) things will actually do....