this post was submitted on 11 Jul 2024
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I suppose it would be an extreme game design challenge, but I would play more evil characters if I didn't have to play as "stupid evil".
I want to be a manipulative monster who preys on trust. Of course I'm not going to punch the begger in broad daylight in front of everyone. I want chat him up, gain his trust, and give him a drink laced with medical alcohol so I can then steal his pocket change.
You're going to really like what the future of gaming is going to bring, but be careful what you wish for, as along with the mechanics you want being able to exist, the ways in which you'll end up being impacted by those actions is going to mess with your head like nothing you've seen before.
Interesting times await.
There are already some games like that.
Some games like Eve or Factorio have backstories that make it clear the player sucks. Capsuleers are immortal but the rest of the crew isn't. The Factorio engineer lands on a strange planet, pollutes the hell out of it and kills the natives.
Then there are games like KOTOR or Pathfinder:ROTW where the evil path has you make some pretty fscked up dialog decisions.
yeah but the natives are ugly
And the spidertron is really cute...
But who's ugly or cute on the inside? That's what counts, right?
Right?
Well the driver’s on the inside with the spidertron. Unless you’re using the remote I guess
Its the 400 nuclear warheads inside that count.