this post was submitted on 15 Jul 2024
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ShittyDarkSouls

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[–] [email protected] 11 points 1 month ago (5 children)

Controversially, I even like the way it reduces your HP slightly when you die. It really gives that feeling of desperation that you're "going hollow" and have to either embrace it or keep restoring your humanity, which fits the theme of the game.

[–] [email protected] 12 points 1 month ago (2 children)

Live's hard and short for us dried prunes. Best not to get hit then. Speaking of:

I'm ambivalent on whether having to level iframes is a good thing. I like the idea of improving your agility like the rest of your abilities. On the other hand, that raises the entry barrier since your dodges have to be more precise at the start of the game, and the idea of using positioning instead of dodging for some attacks isn't intuitive to a lot of people.

Then again, part of the appeal of these games is trying and finding out what works and what doesn't.

[–] [email protected] 6 points 1 month ago (1 children)

God, I had no idea what I was doing with my build the first time I played that game. I don't think I put any levels into ADP. The struggle and confusion was part of the fun for me, but I get that not everyone wants to put up with that.

[–] [email protected] 5 points 1 month ago

The best part is it isn't even ADP. It is AGI which was governed by ADP and ATN. And it was really a tight scaling window too: like 96 AGI slashed your iframes and anything past like 102 AGI was imperceptible.

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