this post was submitted on 19 Aug 2024
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I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago) (8 children)

funny how no one even mentioned World of Warcraft for MMOs because it's too obvious.

[–] [email protected] 3 points 3 weeks ago (4 children)

because it's flat out wrong. WoW aped most of its systems from Everquest, which most of WoW's development team was actively playing. They made some improvements on the genre, but the bones existed as early as 1997 with Ultima Online.

[–] [email protected] 5 points 3 weeks ago

WoW was like the iPhone of MMOs. Didn't invent anything, just put it all together in a coherent, accessible, user friendly package.

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