this post was submitted on 20 Aug 2024
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[–] [email protected] 6 points 3 weeks ago (3 children)

Somehow it existed for decades prior to DLC and online shops existing.

The Timesplitters series was practically founded on having so many characters and variants to unlock.

This argument just doesn't hold water.

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

That's just it, you have more items in the games with microtransactions than what you had originally.

At the end of the day you gain more items by having the system in place meaning you have more content, now at the end of the day it's optional content usually and by all means you don't need it but to say that this content would have been in the game regardless just isn't true.

I'm going to use Call of Duty as an example because that is what I saw microtransactions in the most growing up, and even that didn't start until the I think it was ghosts(?)

they still provide standard Cosmetics that you can put on your guns, there's still supplying your standard skins and now you have the option to purchase more skins, that is content that they would not have added to the game otherwise, it wasn't until they introduced that microtransaction style system that most the options hit the table

Hell RuneScape even had microtransactions, and that games 23 years old now(granted it's a hybrid F2P). You need to purchase in game currency to be able to do specific things and afford some of the items

[–] [email protected] 3 points 3 weeks ago (1 children)

Sorry man, this is just counterfactual.

I'm glad you feel this way I guess, but before you were born and well into the PS3 and 360 gen, games were still releasing with tons of cosmetic unlocks.

The RPG leveling system of Modern Warfare and the push to tie in game unlocks to your online progression dovetailed with selling skins and cosmetics across the industry. If you were a gamer on the PS2 and the 360 era the difference was like night and day. It's why people were bowled over when games like Spiderman included so many costumes because the pressure to monetize these would normally be massive.

But somehow, they included dozens of unique designs and outfits without it bankrupting the company. Just like the decades of games prior to the DLC era had. Like magic.

[–] [email protected] 0 points 3 weeks ago* (last edited 3 weeks ago)

I might have to look into the older game systems I guess i did indeed miss a few of the old school systems, It's not like I missed most of the gaming era though, my first PC I ever used was a Windows 96, then an XP which I fell in love with (gearhead garage is still one of the best mechanic game you can find[but you'll have to virtualize it for it to run], same with flight sim 04 and train simulator 1 in terms of simulators). and I grew up with every playstation and nintendo(which I now boycott) product made so far. Basically every system I've used has had the ability to buy DLC or expansion packs though, with the exception of the ps1/2, I guess I just don't see how thats that much different from the current day MT's. buy it once in bulk via an additional disk with a serial key, or buy it individually, but I can't say I remember any of my games giving the amount of content that games now have without any extra cost. It's always been either super basic cosmetic customization, or a paid DLC

I just haven't had that experience with the games I've played. It's always been the opposite for me. Maybe it was for the best. Every once and awhile I boot up my ps2 cause thats the oldest system i still carry, but like the simplicity of that platform just doesn't do it, the nostalgic feel can only go so far.