this post was submitted on 19 Sep 2024
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[–] [email protected] 67 points 2 months ago (23 children)

It's actually pretty crazy just how hard that game flopped. I would have always thought that a company like Sony could've just brute-forced such a big project to achieve some success (or at least break even), but 25,000 units sold is almost unheard of for a game as expensive as Concord.

[–] [email protected] 23 points 2 months ago (4 children)

It's crazy that they released it. They had early access and preorders and those only attracted something like 1,000 players. This is a game that had a $100 million budget. So few players during the early stages should have told the studio to cancel it while it was still in production. Apparently they thought they'd release it and would just jump from 1,000 players to 100,000 overnight with no changes.

[–] [email protected] 2 points 2 months ago (1 children)

100 million budget?

I though it was 200 millions.

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago)

$100 million is the reported budget for development. Generally speaking you double that to account for marketing and publishing costs.

(Though in the case of Concord, god only knows what marketing they actually did)

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