The decade-long wait for another game in BioWare's epic fantasy series has paid off big time as the newly released Dragon Age: The Veilguard is already breaking records.
After its own rocky development journey, Dragon Age: The Veilguard finally released just yesterday to both solid reviews and a record number of players on Steam. According to SteamDB estimates, the fourth Dragon Age game pulled in more than 70,000 concurrent players who were fighting to protect the Veil all at the same time. The RPG has also topped the platform's 'Top Sellers' chart and even passed Call of Duty: Black Ops 6 on the list.
Publisher EA is probably chuffed since The Veilguard is now its one of its biggest single-player launches on the platform, narrowly passing Star Wars Jedi Survivor's peak concurrent numbers, which were already impressive a year ago, but not quite reaching The Sims 4's 96,000 peak record - and who can blame 'em? It's The Sims.
Developer BioWare can still throw a party and call the game a record-breaker since it did set a new record for the studio itself. The Veilguard overtook Mass Effect: Legendary Edition's 59,000-player peak to become the company's biggest Steam release of all time.
We don't fully know how The Veilguard is stacking up alongside BioWare's biggest hits, however. EA famously stopped releasing games on Steam in 2011, and only began again in 2019, so we don't actually have a concrete idea of how big the crowds were for Mass Effect 3 or Dragon Age: Inquisition on launch day. Either way, after a decade of low points from Anthem and Mass Effect: Andromeda to internal troubles and layoffs, it's good to see the storied studio find success doing what it does best.
I haven't personally played it yet but I'm hearing a lot of mixed reactions. Mostly about inclusion and diversity related things. Anyone play? What are your thoughts?
TBH 80k players on steam at release is a far cry from Baldurs Gate 3, Cyberpunk, or Black Myth Wukong.
Comparing it to Wukong is unfair. Any game primed for success in China will have astronomical numbers just by virtue of the population size.
It is fair. All these games were sold globally - they had equal footing.
Not at all. For one, there can be no sense of national pride in a game made outside your country.