this post was submitted on 04 Nov 2024
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[–] [email protected] 15 points 3 weeks ago* (last edited 3 weeks ago) (18 children)

You know that thing that happened with the AI generated DOOM?

Well, someone decided to do the same thing with Minecraft, and you can see that the results are... basically abysmal:
https://youtu.be/7Jd-Rr9cJYo?si=-9XZ51ss6cBuSiC3 Skip to 2:00 for the actual "gameplay".

TL:DW nothing is saved outside of the view screen, things aren't even saved within the view screen, the resolution is like 240p at 20fps, input latency and mouse latency is awful, and this was all apparently done by training on literal millions of hours of Minecraft footage. The mid-range computer I had from 2006 could run the game better than this. A 14-year-old netbook could run the game better than whatever supercomputer they're using to render this.

Note that the person in the video isn't part of the team/whoever that created it, just someone who is reviewing it.

[–] [email protected] 12 points 3 weeks ago (1 children)

maybe i'm a weirdo but i actually really like this a lot. if there weren't armies of sycophants chanting outside of all our collective windows about how AI is the future of gaming... if you look at this "game" as an art object unto itself i think it is actually really engaging

it reminds me of other "games" like Marian Kleineberg's Wave Function Collapse and Bananaft's Yedoma Globula. there's one other on the tip of my tongue where you uploaded an image and it constantly reprojected the image onto the walls of a first-person walking simulator, but i don't recall the name

[–] [email protected] 9 points 3 weeks ago (2 children)

I do like it also, but notice how they try to hide most of these strange effects in their demo video. They're trying to pass it off as a playable minecraft. Anything interesting about the technology is a defect to these people.

They also claim this is "the first playable AI-generated game" when the exact same sort of thing already existed in 2022 (and it looked a lot more efficient and haunted): https://madebyoll.in/posts/game_emulation_via_dnn/ Maybe it doesn't count if you call it "Neural network" instead of "AI".

[–] [email protected] 20 points 3 weeks ago (1 children)

That article gave me a whiplash. First part: pretty cool. Second part: deeply questionable.

For example these two paragraphs from sections 'problem with code' and 'magic of data':

“Modular and interpretable code” sounds great until you are staring at 100 modules with 100,000 lines of code each and someone is asking you to interpret it.

Regardless of how complicated your program’s behavior is, if you write it as a neural network, the program remains interpretable. To know what your neural network actually does, just read the dataset

Well, "just read the dataset bro" sound great sounds great until you are staring at a dataset with 100 000 examples and someone is asking you to interpret it.

[–] [email protected] 3 points 2 weeks ago

What the hell is this even arguing for? Is one module with ten million lines somehow better than 100 modules à 100k lines?

[–] [email protected] 10 points 3 weeks ago (1 children)

yeah, that "most of the internet will be Al-generated" nonsense is tanking my ability to take them as domain experts seriously.

still, something gets me about completely generated, transient-when-you're-not-looking, constantly shifting worlds. might have to collect more examples

[–] [email protected] 8 points 3 weeks ago

still, something gets me about completely generated, transient-when-you’re-not-looking, constantly shifting worlds. might have to collect more examples

It's dream logic.

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