this post was submitted on 05 Aug 2023
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Guild Wars 2
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I actually had an opposite reaction - I'm a f2p player and it started really strong. I loved the initial story and how you could have choices (be it how you want to do the story or dialogue choices based on your character's personality), the world and how it had actual personality through the whole meta event system and heart tasks, crafting, loads of free content - it was great.
However, after reaching level 80, getting personal story finished, crafting exotic armor and weapons I was pretty much out of things to do. I tried PvP and WvW but didn't particularly enjoy them, though Fractals were quite interesting but got basically completely ruined when me and my duo hit a wall and experienced players were just running through everything with me having to play constant catch up and bosses melting in under a minute.
Now I just occasionally log in to do dailies, maybe do some fractals too to work on some ascended gear (money for 500 crafting + the ascended rings) - that's pretty much it.
I guess that's just how F2P goes in games where most content is P2P.
GW2 has actually had remarkably little powercreep compared to other games, but even so, there's still enough that players without a glider, mounts, elite specs, etc will struggle to keep up.
I wish there was a way for players to reduce their own power in OW in exchange for slightly increased rewards, even if those rewards were account bound. Most players would go for this (I think) and it would reduce how much stuff gets obliterated in seconds without making players feel like they got nerfed.