this post was submitted on 23 Jun 2023
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Gaming

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[–] [email protected] 54 points 1 year ago (6 children)

I really wish more indies could take on the no-sales policy. It'd give me tons more peace of mind to buy a game when I actually want to play it, rather than always waiting and doing weird backlog hoarding when Valve decide it's wallet-opening-time.

But as the video shows, the policy was a risk for Wube even back in the day -- it's an even bigger risk now that everyone and their dog expects to wait for the sale, and especially if you happen to have a game that's not quite as incredibly popular as Factorio.

[–] [email protected] 10 points 1 year ago* (last edited 1 year ago) (1 children)

Factorio is in the minority IMO. My experience has been that indie games will often, say that they probablely wont do sales as a way to engourage purchases during beta and then a bit after release when there are potential financial benefits on the line they do sales anyway. I am totally not speaking from first hand experience /s.

[–] [email protected] 8 points 1 year ago

Unless they've got an instant breakaway hit (which not even Factorio was), they'll see a ho-hum launch week in terms of purchases and an almost complete flat-line beyond that. Consumers are trained to wait for the sale. And so if they want to eat and have a roof over their head, there's only one option left. It's a vicious cycle, and very few are in a position to try to break it.

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