this post was submitted on 23 Sep 2023
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I think they will lose some already established studios that can afford to retool and reskill on another engine. But I think the vast vast majority of current unity developers are breathing a sigh of relief that they /dont/ need to reskill or retool on another engine.
Unity is still on shaky ground, but they have been since they went public. They need revenue, and their big ad revenue plan got ruined by dastardly apple protecting users' privacy. Couple that with an upstart and promising engine following in Blenders footsteps. In five years, they might have lost every hand they had left to play. Irregardless of the missteps of the last week.
...which engine is the upstart and promising engine following in Blender's footsteps? Do you mean what Unity was supposed to be until they ruined it, or did you forget to drop the name of the engine in question?
The engine following in Blender's footsteps would most likely be Godot.
Unity was never open source and thus could never follow blender's path. They're almost certainly referring to Godot.