this post was submitted on 12 Dec 2023
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Do I let them or do I push the fight I set up? I don't even know what rolls to call for lol
I want it to be fun, that's my job as DM.
What DC do need to be asking for? A lot of them have +5 or more in some of their Skills, and +3 in attributes. I want these Elder Dragons to be Deadly Encounters.
What's the motivation for the Elder Dragon to fight the PCs? Is the Teostra here to kill hunters and can't be swayed? Will it accept the meal and let them live if they never return if the food is good enough? And threaten to kill them if it isn't satisfactory? Does the Teostra see an opportunity and decide to hire them to take out some lesser monsters that have been bothering it but hasn't found the time to deal with yet. Perhaps eventually it asks them to even take out another group of hunters.
You can do multiple skill checks for encounters. Persuasion to see if the Teostra will not immediately fight and consider their food. A cooking utensil check for how impressive the cooking turns out. The Teostra is an Elder Dragon so the DC for checks could be set high, but up to you ultimately.
It is indifferent, but aware of the circle of life (what is destroyed will regrow, the way of the universe. "Lower beings will bow or be kindling as I pass, I will walk where I please"). It's walking north to south towards a desert but will destroy their "base" town if it is not steered off course (player incentive to act)
I have one player who is seasoned and he took the step forward and initially engaged conversation, but the other new players panicked at the idea of losing their "only" base town. They asked what it would take to walk around the town and on the spot I decided it has lived a long life, it wants to see something new. A "curiosity'. The teams chef suggested a cooked meal, because it has never had a propwrly seasoned meal prepared and may feel differently about humanoids if they were good Cooks.
How would you react if a group of ants managed to in perfect English ask you to pretty please just take walk nominally further to go around their ant hill instead of stepping on it, and they they would feed you if you did?
You've made a boss with no actual motive to destroy the town other than that the monster is lazy and can't be bothered to walk about three extra miles on it's trek.
I personally would argue that this is a no roles required sort of event. Probably have them roll to make the food, they seem to already be proficient with Cook's tools so it's just whatever the highest attribute that they can justify + proficiency is. Then just have them talk.
You don't need to make them roll diplomacy or anything if you don't want to or if it would bog down the scene. Let them beg for the life of their village, try to make their case to something that could kill them without a second thought that they are worth allowing to exist in this world. If their arguments are bad or drive the monster to anger the fight starts now. If their arguments are good and would sway an apathetic beast and have the monster walk what is to it a trivial amount of extra distance.
Some important things to think about are why does this monster refuse to move its path. Did arrogant and believes all life weaker than it is worthless intrinsically. Is it simply lazy and doesn't care about anyone but itself. Is it actively spiteful and hates that other things exist on principle. Does it itself feel trapped governed by forces out of its control. Etc.
Appreciate the insight!