this post was submitted on 09 Jan 2024
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  • Unity Software said Monday that it would lay off about 1,800 employees, or 25% of its overall workforce, as part of a corporate restructuring plan.
  • The company said it is unable to “reasonably estimate the costs and charges in connection with this reduction, which it expects will be substantially incurred in the first quarter of 2024.”
  • In October, John Riccitiello retired as Unity’s CEO, while former Red Hat CEO James Whitehurst became interim CEO.
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[–] [email protected] 36 points 8 months ago* (last edited 8 months ago) (11 children)

TBF godot is open source and has over 2300 contributors on github. Still less than unity and most of those don't get paid for their work, but saying that there are only 10 developers is not true and not fair to all of the people contributing in their free time

[–] [email protected] 10 points 8 months ago (5 children)

Not all 2300 worked full time on godot tho. Most contributors either want to add a feature and leave, or bugfix and then leave. But those 7700 unity employees sounds like full time or at least part timer to me.

[–] [email protected] 13 points 8 months ago (4 children)

The 7700 wouldn't all be in roles that directly contribute to the codebase, either.

[–] [email protected] 4 points 8 months ago

Exactly. And the unity engine is not the only product that unity makes. They have a full cloud platform with DevOps tools, Game Services like Matchmaking, Leaderboards, Ads, etc. and many more things.

Nonetheless, what the Godot Team + Community is creating as a FOSS product is absolutely amazing and i would say it's well on its way to becoming the Blender of game engines

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