this post was submitted on 12 Jul 2023
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Any weird/controversial opinions? I'll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi's tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn't have.

I'll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

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[โ€“] [email protected] 56 points 1 year ago (11 children)

I always hated complex combo systems in fighting games like Tekken and Street Fighter. Fighting games shouldn't be about being able to input 50 super precise key combinations in the span of 1.5 seconds. It should be about positioning, timing, improvisation... Guilty gear strive and super smash bros is proof of this. Every game that gatekeeps new players for not memorizing the built-in combo that takes 60% of your opponent's HP feels like it's still stuck in the 90's arcade game era. Most fighting game series refuse to move forward. There, I've said it.

[โ€“] [email protected] 1 points 1 year ago

@simple @LeylaaLovee I think where we are now with fighting games is exactly where it should stay. Auto combos and modern controls make it so the bar to entry is super low, but they need to be scaled down so that they do less damage and the incentive should always be learn pure combos to get better. At the end of the day there's no interesting high level play if you can press a button three times and do 30% damage.

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