Okay I thought you meant windows as either like Windows (the OS) support or windows, as in the desktop element (like a windowed mode or something).
Turns out you added literal windows to a building game lol. Thanks for the laugh
A community for discussion around the bevy game engine! https://bevyengine.org/
Okay I thought you meant windows as either like Windows (the OS) support or windows, as in the desktop element (like a windowed mode or something).
Turns out you added literal windows to a building game lol. Thanks for the laugh
Funny, it looks like my post accidentally turned out to be clickbait and and now it more upvoted the my other posts ๐ . But I will try to put more context next time to avoid confusion.
That's really smooth. The boolean and mesh don't line up perfectly so it feels like there's ghosting and that's jank, but I'm impressed by how smoothly the window moves.
Thanks!
Yes, I suspect that there is one frame delay somewhere, need to debug...
It's fast because it's not really a boolean operation in 3D. I treat my walls and windows/doors as 2D planes and cut out the holes in 2D. It's much cheaper. And then I convert the coordinates into 3D.